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authorJuan Linietsky <juan@godotengine.org>2019-03-04 09:42:00 -0300
committerJuan Linietsky <juan@godotengine.org>2019-03-04 09:53:02 -0300
commit4f041d3afaf8308f51f1894f75193ea8740d4ff6 (patch)
tree57ffd3a4c49f146af14de305c4423f972427646b
parent813d32499a85597aa4ea4191b749fcee7ace3073 (diff)
Specifically error when users try to use sync to physics and move and slide, closes #26545
-rw-r--r--scene/2d/physics_body_2d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index eeabe15b08..1b7e1a6b8b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1198,6 +1198,9 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (sync_to_physics) {
+ ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ }
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);