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author | kobewi <kobewi4e@gmail.com> | 2021-11-22 01:26:55 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2021-11-22 13:21:45 +0100 |
commit | 4ea6709558ae715df45b4b5137f4ae554922cad4 (patch) | |
tree | af5229b9fcc7fe3d618390844b2b4bed135acdfb | |
parent | ed02b8af59fceb48798c857306335fe0f7ff6a8a (diff) |
Clarify get_indexed in relation to Nodes
-rw-r--r-- | doc/classes/Object.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index df9da7561e..860e252805 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -350,6 +350,7 @@ <argument index="0" name="property" type="NodePath" /> <description> Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code]. + [b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't support actual paths to [Node]s in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use [method Node.get_node_and_resource] instead. </description> </method> <method name="get_instance_id" qualifiers="const"> |