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authorvolzhs <volzhs@gmail.com>2020-07-14 02:34:18 +0900
committervolzhs <volzhs@gmail.com>2020-07-14 02:34:18 +0900
commit4e987f5ab91ee0455858cf29ecebf1df050e565f (patch)
tree4fc625c2e6017af4e2bc62aa1f5a08aa766df112
parentdb1eb909fe1e6067743892d7544160a1a40b9e43 (diff)
Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly
-rw-r--r--modules/bullet/area_bullet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index 01f068780d..edbd9565b8 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -174,7 +174,7 @@ void AreaBullet::do_reload_body() {
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
- overlappingObjects.clear();
+ clear_overlaps(false);
isScratched = false;
// Remove this object form the physics world