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author | Marcin Zawiejski <dragmz@gmail.com> | 2019-01-02 14:47:28 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-01-02 14:47:28 +0100 |
commit | 4e73274837c0e65aa92fbd17a6b07679fc95a16b (patch) | |
tree | 00ba1034442bba1fe4114391ce8023069e52ac79 | |
parent | 09d090921cc4cbe6d60c0dfd75d28be1cd34222a (diff) |
Fix negative size rectangle drawing
Fixes rectangle being drawn as it was a non-negative size in case it actually is. This can be observed e.g. when drawing a negative size selection rectangle (i.e. press mouse button and move cursor up and left).
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 375c555d9e..e3d4884a5a 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -465,12 +465,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.use_material((void *)p_material); } - Size2 abs_size = r->rect.size.abs(); Vector2 points[4] = { r->rect.position, - r->rect.position + Vector2(abs_size.x, 0.0), - r->rect.position + abs_size, - r->rect.position + Vector2(0.0, abs_size.y), + r->rect.position + Vector2(r->rect.size.x, 0.0), + r->rect.position + r->rect.size, + r->rect.position + Vector2(0.0, r->rect.size.y), }; if (r->rect.size.x < 0) { |