diff options
author | skyace65 <trekie96@hotmail.com> | 2021-10-23 08:59:43 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2021-10-23 08:59:43 -0400 |
commit | 4dd8ab745af6885e89a05941d29cef4ebab0ee11 (patch) | |
tree | 9220266c081c4d74b563fd3da39ee7e0a1fc3dfa | |
parent | 83eb214bcfb44ab5ea56917f363b6135dc598c9b (diff) |
Improve area method descriptions
-rw-r--r-- | doc/classes/Area2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 6 |
2 files changed, 8 insertions, 4 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index ddfc3b1869..c6a3f87042 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -16,13 +16,15 @@ <method name="get_overlapping_areas" qualifiers="const"> <return type="Area2D[]" /> <description> - Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. + Returns a list of intersecting [Area2D]s. The overlapping area's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected. + For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="get_overlapping_bodies" qualifiers="const"> <return type="Node2D[]" /> <description> - Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. + Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected. + For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="overlaps_area" qualifiers="const"> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 896bfcd14e..14225c52a4 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -14,13 +14,15 @@ <method name="get_overlapping_areas" qualifiers="const"> <return type="Area3D[]" /> <description> - Returns a list of intersecting [Area3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. + Returns a list of intersecting [Area3D]s. The overlapping area's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected. + For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="get_overlapping_bodies" qualifiers="const"> <return type="Node3D[]" /> <description> - Returns a list of intersecting [PhysicsBody3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. + Returns a list of intersecting [PhysicsBody3D]s. The overlapping body's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected. + For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="overlaps_area" qualifiers="const"> |