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author | Abdelhafidh Belalia <16493223+s77rt@users.noreply.github.com> | 2022-08-31 16:52:37 +0100 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-09-15 13:52:37 +0200 |
commit | 4dca9975e751d341c7278d0baef3fe6fd310c8ae (patch) | |
tree | 572286ad4f98c5a0ced9576b53bb01830683ab6e | |
parent | 4ba934bf3d1e697d8f332b5e8cfd694cdf49a7ba (diff) |
Fix GDScript `preload` fails in standalone build unless files are present in directory
Fixes #56343.
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index e37ac1dc3b..b6e7dc397a 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3189,7 +3189,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path); } p_preload->resolved_path = p_preload->resolved_path.simplify_path(); - if (!FileAccess::exists(p_preload->resolved_path)) { + if (!ResourceLoader::exists(p_preload->resolved_path)) { push_error(vformat(R"(Preload file "%s" does not exist.)", p_preload->resolved_path), p_preload->path); } else { // TODO: Don't load if validating: use completion cache. |