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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-09 11:21:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-09 11:21:51 +0200 |
commit | 4d34677623e2551fc72e09ffdffe0323a75db5fd (patch) | |
tree | 1d72ab86d50aab28ad79778f99b038bd47bdfb48 | |
parent | 2410016638a1fbf4c5e11ffe76dc2cd2d50d3771 (diff) | |
parent | ea49d8b9d53302baf0cde3aec0d13547f0669e84 (diff) |
Merge pull request #41898 from Chaosus/vs_performance_fix
Improve performance of Undo:change node position in visual shader
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 7 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 16 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 8 |
3 files changed, 27 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f5ae3c8bf5..9810fbee2c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -93,6 +93,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { edit_type = edit_type_standart; particles_mode = false; } + visual_shader->set_shader_type(get_current_shader_type()); } else { if (visual_shader.is_valid()) { if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { @@ -540,6 +541,7 @@ void VisualShaderEditor::_update_graph() { String expression = ""; GraphNode *node = memnew(GraphNode); + visual_shader->set_graph_node(type, nodes[n_i], node); if (is_group) { size = group_node->get_size(); @@ -1518,14 +1520,10 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) { VisualShader::Type type = get_current_shader_type(); - updating = true; undo_redo->create_action(TTR("Node Moved")); undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to); undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); - updating = false; } void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { @@ -2055,6 +2053,7 @@ void VisualShaderEditor::_delete_nodes() { } void VisualShaderEditor::_mode_selected(int p_id) { + visual_shader->set_shader_type(VisualShader::Type(p_id)); _update_options_menu(); _update_graph(); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b851b4c4dc..394133dd47 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -317,6 +317,17 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + ERR_FAIL_COND(!g->nodes.has(p_id)); + g->nodes[p_id].graph_node = p_graph_node; +} + +void VisualShader::set_shader_type(Type p_type) { + current_type = p_type; +} + void VisualShader::set_version(const String &p_version) { version = p_version; } @@ -400,6 +411,11 @@ void VisualShader::set_node_position(Type p_type, int p_id, const Vector2 &p_pos Graph *g = &graph[p_type]; ERR_FAIL_COND(!g->nodes.has(p_id)); g->nodes[p_id].position = p_position; + if (current_type == p_type) { + if (g->nodes[p_id].graph_node != nullptr) { + g->nodes[p_id].graph_node->set_offset(p_position); + } + } } Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 3f5266142a..d45029ec03 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -33,6 +33,7 @@ #include "core/string_builder.h" #include "scene/gui/control.h" +#include "scene/gui/graph_edit.h" #include "scene/resources/shader.h" class VisualShaderNodeUniform; @@ -69,10 +70,13 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; List<int> prev_connected_nodes; + GraphNode *graph_node; }; struct Graph { @@ -124,6 +128,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node); + void set_shader_type(Type p_type); + public: void set_version(const String &p_version); String get_version() const; |