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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2019-05-10 18:33:25 +0300 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2019-05-11 21:39:52 +0300 |
commit | 4cf3113a1a4522338bb2fa1f33821a406259051f (patch) | |
tree | fb35f03d5faf6ea3918d9585d5614cd38d9a6ce5 | |
parent | ecceabea7e74b56080c8deacc4323ac18b4b47c9 (diff) |
Fix orientation of generated navmeshes
Fixes #23817
-rw-r--r-- | modules/recast/navigation_mesh_generator.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp index 80e98a13a5..79ccbbb030 100644 --- a/modules/recast/navigation_mesh_generator.cpp +++ b/modules/recast/navigation_mesh_generator.cpp @@ -126,9 +126,10 @@ void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(con for (unsigned int j = 0; j < ntris; j++) { Vector<int> nav_indices; nav_indices.resize(3); + // Polygon order in recast is opposite than godot's nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0])); - nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 1])); - nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 2])); + nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2])); + nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1])); p_nav_mesh->add_polygon(nav_indices); } } |