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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-02 14:16:28 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-02 14:16:28 +0200 |
commit | 4cb0887660861402fe6857662e622488adb86514 (patch) | |
tree | 9efcbd201f688ce85a2a87611c431c71491dbf9b | |
parent | 78af5625d0c0a6a88069e67c2da75a31ea518218 (diff) | |
parent | f48bb8fac8f6036c0077bb53a5ae37bb03832e7b (diff) |
Merge pull request #30249 from marxin/fix-gcc9-warnings
Fix few GCC9 warnings:
-rw-r--r-- | editor/editor_audio_buses.h | 7 | ||||
-rw-r--r-- | modules/dds/texture_loader_dds.cpp | 2 | ||||
-rw-r--r-- | thirdparty/assimp/include/assimp/types.h | 9 |
3 files changed, 16 insertions, 2 deletions
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 8781e6ff6c..113adb57c1 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -233,6 +233,13 @@ private: render_db_value = n.render_db_value; } + _FORCE_INLINE_ AudioNotch operator=(const EditorAudioMeterNotches::AudioNotch &n) { + relative_position = n.relative_position; + db_value = n.db_value; + render_db_value = n.render_db_value; + return *this; + } + _FORCE_INLINE_ AudioNotch() {} }; diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 50fdc8ab20..197b41b30c 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -31,7 +31,7 @@ #include "texture_loader_dds.h" #include "core/os/file_access.h" -#define PF_FOURCC(s) (((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])) +#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0]))) enum { DDS_MAGIC = 0x20534444, diff --git a/thirdparty/assimp/include/assimp/types.h b/thirdparty/assimp/include/assimp/types.h index 748e4851f3..331b8cd03f 100644 --- a/thirdparty/assimp/include/assimp/types.h +++ b/thirdparty/assimp/include/assimp/types.h @@ -161,7 +161,14 @@ struct aiColor3D explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {} aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} - /** Component-wise comparison */ + aiColor3D &operator=(const aiColor3D &o) { + r = o.r; + g = o.g; + b = o.b; + return *this; + } + + /** Component-wise comparison */ // TODO: add epsilon? bool operator == (const aiColor3D& other) const {return r == other.r && g == other.g && b == other.b;} |