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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-16 18:10:08 +0100
committerGitHub <noreply@github.com>2021-03-16 18:10:08 +0100
commit4c56fcd6cdf840b5aca05679674e24b2fea6a63c (patch)
tree74bc3b58e4457bd678183ce13ec5af5e7a22ef57
parent224f5cab992e10fa1d197785942e60032b269577 (diff)
parent5d574d980d98a80779d2d51e6a2fd1c8420b6533 (diff)
Merge pull request #39810 from christinoleo/master
Make GraphNode handle children with EXPAND flag
-rw-r--r--scene/gui/graph_node.cpp132
1 files changed, 114 insertions, 18 deletions
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b615cdb266..c80fc516e8 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,6 +32,12 @@
#include "core/string/translation.h"
+struct _MinSizeCache {
+ int min_size;
+ bool will_stretch;
+ int final_size;
+};
+
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
String str = p_name;
if (str.begins_with("opentype_features/")) {
@@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GraphNode::_resort() {
- int sep = get_theme_constant("separation");
+ /** First pass, determine minimum size AND amount of stretchable elements */
+
+ Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox("frame");
- bool first = true;
- Size2 minsize;
+ int sep = get_theme_constant("separation");
+
+ bool first = true;
+ int children_count = 0;
+ int stretch_min = 0;
+ int stretch_avail = 0;
+ float stretch_ratio_total = 0;
+ Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
@@ -187,38 +201,120 @@ void GraphNode::_resort() {
}
Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache msc;
- minsize.y += size.y;
- minsize.x = MAX(minsize.x, size.x);
+ stretch_min += size.height;
+ msc.min_size = size.height;
+ msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
- if (first) {
- first = false;
- } else {
- minsize.y += sep;
+ if (msc.will_stretch) {
+ stretch_avail += msc.min_size;
+ stretch_ratio_total += c->get_stretch_ratio();
}
+ msc.final_size = msc.min_size;
+ min_size_cache[c] = msc;
+ children_count++;
}
- int vofs = 0;
- int w = get_size().x - sb->get_minimum_size().x;
+ if (children_count == 0) {
+ return;
+ }
+
+ int stretch_max = new_size.height - (children_count - 1) * sep;
+ int stretch_diff = stretch_max - stretch_min;
+ if (stretch_diff < 0) {
+ //avoid negative stretch space
+ stretch_diff = 0;
+ }
+
+ stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space.
+ /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
+ elements exist */
+
+ while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
+ bool refit_successful = true; //assume refit-test will go well
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree()) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ ERR_FAIL_COND(!min_size_cache.has(c));
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (msc.will_stretch) { //wants to stretch
+ //let's see if it can really stretch
+
+ int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
+ if (final_pixel_size < msc.min_size) {
+ //if available stretching area is too small for widget,
+ //then remove it from stretching area
+ msc.will_stretch = false;
+ stretch_ratio_total -= c->get_stretch_ratio();
+ refit_successful = false;
+ stretch_avail -= msc.min_size;
+ msc.final_size = msc.min_size;
+ break;
+ } else {
+ msc.final_size = final_pixel_size;
+ }
+ }
+ }
+
+ if (refit_successful) { //uf refit went well, break
+ break;
+ }
+ }
+
+ /** Final pass, draw and stretch elements **/
+
+ int ofs = sb->get_margin(SIDE_TOP);
+
+ first = true;
+ int idx = 0;
cache_y.clear();
+ int w = new_size.width - sb->get_minimum_size().x;
+
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
}
- Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (first) {
+ first = false;
+ } else {
+ ofs += sep;
+ }
- Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y);
+ int from = ofs;
+ int to = ofs + msc.final_size;
- fit_child_in_rect(c, r);
- cache_y.push_back(vofs + size.y * 0.5);
+ if (msc.will_stretch && idx == children_count - 1) {
+ //adjust so the last one always fits perfect
+ //compensating for numerical imprecision
- vofs += size.y + sep;
+ to = new_size.height - sb->get_margin(SIDE_BOTTOM);
+ }
+
+ int size = to - from;
+
+ Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
+
+ fit_child_in_rect(c, rect);
+ cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
+
+ ofs = to;
+ idx++;
}
update();