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authorYuri Roubinsky <chaosus89@gmail.com>2019-11-07 22:47:50 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2019-11-07 22:47:50 +0300
commit4c4172ec92eb383be7250d4f41da76fad771bdfb (patch)
tree448115ce472a8e48619e6978a9da1deb09458456
parent81c6a7e5f231380db35287bf1a350a5e022c56dc (diff)
Added link to raycasting tutorial to RayCast/RayCast2D
-rw-r--r--doc/classes/RayCast.xml1
-rw-r--r--doc/classes/RayCast2D.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 19f62a57bd..5e17d6e7d7 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -11,6 +11,7 @@
RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_exception">
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 81d66ef496..c5ba5da24e 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -11,6 +11,7 @@
RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_exception">