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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-10 10:44:05 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-10 10:44:05 +0200 |
commit | 4c36feb18045461bd53bfd2f67f74af7631d6339 (patch) | |
tree | 943e5b54aebaba29dc1b9f2ea3a8a713b386a2c7 | |
parent | c2f0d58c3646b0bb7631edac29d30443aaae9dd0 (diff) | |
parent | e92a14ac5fa8e4fea3254e87b3449302bed3e6dd (diff) |
Merge pull request #37719 from bruvzg/macos_ignore_psn
Ignore process serial number argument passed by macOS Gatekeeper.
-rw-r--r-- | main/main.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp index 92f40588f2..fb42f71a75 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -478,6 +478,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph I = args.front(); while (I) { +#ifdef OSX_ENABLED + // Ignore the process serial number argument passed by macOS Gatekeeper. + // Otherwise, Godot would try to open a non-existent project on the first start and abort. + if (I->get().begins_with("-psn_")) { + I = I->next(); + continue; + } +#endif List<String>::Element *N = I->next(); |