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author | Juan Linietsky <reduzio@gmail.com> | 2018-01-06 19:34:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-01-06 19:34:03 -0300 |
commit | 4c23f94af954ede476f1a503e97bfaa0e3dde499 (patch) | |
tree | d57cda7aa246e5da3a103dd5cd36abca1aa754c3 | |
parent | bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87 (diff) |
properly blend interior and exterior ambient in reflection probes, fixes #14695
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index afe70edd17..1aa28d0fd5 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -2003,7 +2003,7 @@ FRAGMENT_SHADER_CODE } #ifndef USE_LIGHTMAP if (ambient_accum.a>0.0) { - ambient_light+=ambient_accum.rgb/ambient_accum.a; + ambient_light=ambient_accum.rgb/ambient_accum.a; } #endif |