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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-13 21:54:16 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-13 21:54:16 +0100 |
commit | 4c0d88919130f6071b2ec94d01a50112021a4e2a (patch) | |
tree | 38c4fdf1bce1406c97972f44f3f1036c6f424972 | |
parent | a94c3b4812b1423b8e039f66313d3912b97a425a (diff) | |
parent | 8e1da2e0e56aa6b84178839467555c8eb8ef7f48 (diff) |
Merge pull request #45959 from Xartorx/fix-mono-load-cache
Fix Mono build after resource load cache changes
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs index 5f64c09a89..74fa05d1fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs @@ -2,7 +2,7 @@ namespace Godot { public static partial class ResourceLoader { - public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class + public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class { return (T)(object)Load(path, typeHint, noCache); } |