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authorKryptocron <Kryptocron@users.noreply.github.com>2017-06-17 03:04:50 -0700
committerKryptocron <Kryptocron@users.noreply.github.com>2017-06-17 03:04:50 -0700
commit4bee1d98fa518b75d76cb72a03bb94ab6183f76f (patch)
treebfa29322b4306042509ce02dfc8ed764724d8650
parentb1537da605e448899e9cbfbd8695306c96e7915c (diff)
Added option to not save a scene when played.
-rw-r--r--editor/editor_node.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 297be5e05f..3a0825be9b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1985,9 +1985,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case FILE_SAVE_BEFORE_RUN: {
if (!p_confirmed) {
- accept->get_ok()->set_text(TTR("Yes"));
- accept->set_text(TTR("This scene has never been saved. Save before running?"));
- accept->popup_centered_minsize();
+ confirmation->get_cancel()->set_text(TTR("No"));
+ confirmation->get_ok()->set_text(TTR("Yes"));
+ confirmation->set_text(TTR("This scene has never been saved. Save before running?"));
+ confirmation->popup_centered_minsize();
break;
}