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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-10 18:22:20 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-10 18:22:20 +0100 |
commit | 4be8f200f05c7601737e984206b21ebff8818055 (patch) | |
tree | 71cb2f175bf52658f2cd70cedcf57bdfe33a520f | |
parent | 11cefc2b28faad9ac05f0ffccbe3b77f618bc2a1 (diff) |
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
Fixes #45984.
-rw-r--r-- | scene/main/shader_globals_override.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 240e662efb..09dfc50066 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -221,6 +221,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const } void ShaderGlobalsOverride::_activate() { + ERR_FAIL_NULL(get_tree()); List<Node *> nodes; get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes); if (nodes.size() == 0) { |