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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-08-25 14:41:28 +0200
committerGitHub <noreply@github.com>2021-08-25 14:41:28 +0200
commit4bb65b2bc6e923e6d397522530a257dc5faf0b39 (patch)
tree046ef706c4ed78cfb9c12e13f1b0027c523fa107
parentc334989e003d8692cf00acb8f16a19a3bf9bc0d0 (diff)
parentc314203a70414dd765f57660cbecca2024e99323 (diff)
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
Fix VisualScriptEditor after namespaces
-rw-r--r--doc/classes/@GlobalScope.xml4
-rw-r--r--doc/classes/VisualScriptCustomNodes.xml (renamed from modules/visual_script/doc_classes/VisualScriptEditor.xml)4
-rw-r--r--modules/visual_script/register_types.cpp12
-rw-r--r--modules/visual_script/visual_script_editor.cpp26
-rw-r--r--modules/visual_script/visual_script_editor.h18
5 files changed, 31 insertions, 33 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 090ca5a033..585b94a522 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1085,8 +1085,8 @@
<member name="TranslationServer" type="TranslationServer" setter="" getter="">
The [TranslationServer] singleton.
</member>
- <member name="VisualScriptEditor" type="VisualScriptEditor" setter="" getter="">
- The [VisualScriptEditor] singleton.
+ <member name="VisualScriptEditor" type="VisualScriptCustomNodes" setter="" getter="">
+ The [VisualScriptCustomNodes] singleton.
</member>
<member name="XRServer" type="XRServer" setter="" getter="">
The [XRServer] singleton.
diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/doc/classes/VisualScriptCustomNodes.xml
index 9ea889c77b..3ef8022f5e 100644
--- a/modules/visual_script/doc_classes/VisualScriptEditor.xml
+++ b/doc/classes/VisualScriptCustomNodes.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEditor" inherits="Object" version="4.0">
+<class name="VisualScriptCustomNodes" inherits="Object" version="4.0">
<brief_description>
+ Manages custom nodes for the Visual Script editor.
</brief_description>
<description>
+ This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index fce98eb8a0..7fb9707fce 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -43,7 +43,7 @@
VisualScriptLanguage *visual_script_language = nullptr;
#ifdef TOOLS_ENABLED
-static vs_bind::VisualScriptEditor *vs_editor_singleton = nullptr;
+static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
#endif
void register_visual_script_types() {
@@ -114,10 +114,10 @@ void register_visual_script_types() {
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
- GDREGISTER_CLASS(vs_bind::VisualScriptEditor);
+ GDREGISTER_CLASS(VisualScriptCustomNodes);
ClassDB::set_current_api(ClassDB::API_CORE);
- vs_editor_singleton = memnew(vs_bind::VisualScriptEditor);
- Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", vs_bind::VisualScriptEditor::get_singleton()));
+ vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
VisualScriptEditor::register_editor();
#endif
@@ -130,8 +130,8 @@ void unregister_visual_script_types() {
#ifdef TOOLS_ENABLED
VisualScriptEditor::free_clipboard();
- if (vs_editor_singleton) {
- memdelete(vs_editor_singleton);
+ if (vs_custom_nodes_singleton) {
+ memdelete(vs_custom_nodes_singleton);
}
#endif
if (visual_script_language) {
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index ded716cf18..eee9e8f32b 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -4522,46 +4522,44 @@ void VisualScriptEditor::register_editor() {
void VisualScriptEditor::validate() {
}
-namespace vs_bind {
+// VisualScriptCustomNodes
-Ref<VisualScriptNode> VisualScriptEditor::create_node_custom(const String &p_name) {
+Ref<VisualScriptNode> VisualScriptCustomNodes::create_node_custom(const String &p_name) {
Ref<VisualScriptCustomNode> node;
node.instantiate();
node->set_script(singleton->custom_nodes[p_name]);
return node;
}
-VisualScriptEditor *VisualScriptEditor::singleton = nullptr;
-Map<String, REF> VisualScriptEditor::custom_nodes;
+VisualScriptCustomNodes *VisualScriptCustomNodes::singleton = nullptr;
+Map<String, REF> VisualScriptCustomNodes::custom_nodes;
-VisualScriptEditor::VisualScriptEditor() {
+VisualScriptCustomNodes::VisualScriptCustomNodes() {
singleton = this;
}
-VisualScriptEditor::~VisualScriptEditor() {
+VisualScriptCustomNodes::~VisualScriptCustomNodes() {
custom_nodes.clear();
}
-void VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
+void VisualScriptCustomNodes::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
String node_name = "custom/" + p_category + "/" + p_name;
custom_nodes.insert(node_name, p_script);
- VisualScriptLanguage::singleton->add_register_func(node_name, &VisualScriptEditor::create_node_custom);
+ VisualScriptLanguage::singleton->add_register_func(node_name, &VisualScriptCustomNodes::create_node_custom);
emit_signal(SNAME("custom_nodes_updated"));
}
-void VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) {
+void VisualScriptCustomNodes::remove_custom_node(const String &p_name, const String &p_category) {
String node_name = "custom/" + p_category + "/" + p_name;
custom_nodes.erase(node_name);
VisualScriptLanguage::singleton->remove_register_func(node_name);
emit_signal(SNAME("custom_nodes_updated"));
}
-void VisualScriptEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &VisualScriptEditor::add_custom_node);
- ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &VisualScriptEditor::remove_custom_node);
+void VisualScriptCustomNodes::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &VisualScriptCustomNodes::add_custom_node);
+ ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &VisualScriptCustomNodes::remove_custom_node);
ADD_SIGNAL(MethodInfo("custom_nodes_updated"));
}
-} // namespace vs_bind
-
#endif
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 4fa8ffca67..7dfb4fa270 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -46,6 +46,8 @@ class VisualScriptEditorVariableEdit;
// TODO: Maybe this class should be refactored.
// See https://github.com/godotengine/godot/issues/51913
class VisualScriptEditor : public ScriptEditorBase {
+ GDCLASS(VisualScriptEditor, ScriptEditorBase);
+
enum {
TYPE_SEQUENCE = 1000,
INDEX_BASE_SEQUENCE = 1024
@@ -330,33 +332,29 @@ public:
~VisualScriptEditor();
};
-namespace vs_bind {
-
// Singleton
-class VisualScriptEditor : public Object {
- GDCLASS(VisualScriptEditor, Object);
+class VisualScriptCustomNodes : public Object {
+ GDCLASS(VisualScriptCustomNodes, Object);
friend class VisualScriptLanguage;
protected:
static void _bind_methods();
- static VisualScriptEditor *singleton;
+ static VisualScriptCustomNodes *singleton;
static Map<String, REF> custom_nodes;
static Ref<VisualScriptNode> create_node_custom(const String &p_name);
public:
- static VisualScriptEditor *get_singleton() { return singleton; }
+ static VisualScriptCustomNodes *get_singleton() { return singleton; }
void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
void remove_custom_node(const String &p_name, const String &p_category);
- VisualScriptEditor();
- ~VisualScriptEditor();
+ VisualScriptCustomNodes();
+ ~VisualScriptCustomNodes();
};
-} // namespace vs_bind
-
#endif
#endif // VISUALSCRIPT_EDITOR_H