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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-01-18 22:18:37 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-01-18 22:19:19 +0100 |
commit | 4b7830645945653b6053565462fa47f6962a19b1 (patch) | |
tree | 176e7895e91811e27209c8531ed2cc490e457c2d | |
parent | 93d8f3cdd5f0166fcbf8456488e98bfd4d9e02bb (diff) |
Fix a rounding error in ColorPicker
This closes #25063.
-rw-r--r-- | scene/gui/color_picker.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index b99128e65f..6ed465562e 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -176,14 +176,15 @@ void ColorPicker::_update_color() { updating = true; for (int i = 0; i < 4; i++) { - scroll[i]->set_step(0.01); if (raw_mode_enabled) { + scroll[i]->set_step(0.01); scroll[i]->set_max(100); if (i == 3) scroll[i]->set_max(1); scroll[i]->set_value(color.components[i]); } else { - const int byte_value = color.components[i] * 255; + scroll[i]->set_step(1); + const float byte_value = color.components[i] * 255.0; scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1); scroll[i]->set_value(byte_value); } |