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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-03 06:26:20 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-03 06:26:20 +0100 |
commit | 4aec884b96f07f11fa035cf8f89994f5a6e278c9 (patch) | |
tree | 519d0471f832ab4cef847db20631cbe1c59b1639 | |
parent | ddca070bea3e8910a4ad81baa488822448d5ec92 (diff) | |
parent | 13488b42608eb7920ed0b2c753be19504d985448 (diff) |
Merge pull request #72643 from clayjohn/CL-blend-mode
Expose RenderingServer.canvas_light_blend_mode
-rw-r--r-- | doc/classes/RenderingServer.xml | 8 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 1 |
2 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 4e3a1bc0ef..e5ab3271dc 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -630,6 +630,14 @@ Sets a light occluder's [Transform2D]. </description> </method> + <method name="canvas_light_set_blend_mode"> + <return type="void" /> + <param index="0" name="light" type="RID" /> + <param index="1" name="mode" type="int" enum="RenderingServer.CanvasLightBlendMode" /> + <description> + Sets the blend mode for the given canvas light. See [enum CanvasLightBlendMode] for options. Equivalent to [member Light2D.blend_mode]. + </description> + </method> <method name="canvas_light_set_color"> <return type="void" /> <param index="0" name="light" type="RID" /> diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 1c19b9dcd0..848b6d01d4 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2675,6 +2675,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth); + ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL); |