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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-30 23:52:15 +0200
committerGitHub <noreply@github.com>2021-04-30 23:52:15 +0200
commit4a7679e4dd9f68270b3d27797146f88491f182b8 (patch)
tree50aa413acf36ca1803642eeca81c4274b8515a94
parentd12e0b6ef172fe6831df46efaf2046438f0e1340 (diff)
parent90056460ad8e22d9166523dcb2defebb0581f95c (diff)
Merge pull request #48242 from reduz/particle-trails
Implement Particle Trails
-rw-r--r--core/io/resource.cpp7
-rw-r--r--core/io/resource.h2
-rw-r--r--editor/scene_tree_dock.cpp13
-rw-r--r--editor/scene_tree_dock.h3
-rw-r--r--editor/scene_tree_editor.cpp5
-rw-r--r--editor/scene_tree_editor.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp170
-rw-r--r--scene/3d/gpu_particles_3d.h31
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/curve.h2
-rw-r--r--scene/resources/material.cpp10
-rw-r--r--scene/resources/material.h10
-rw-r--r--scene/resources/mesh.cpp7
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--scene/resources/primitive_meshes.cpp551
-rw-r--r--scene/resources/primitive_meshes.h94
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp34
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp402
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h56
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl83
-rw-r--r--servers/rendering/renderer_rd/shaders/particles_copy.glsl101
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl97
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl7
-rw-r--r--servers/rendering/renderer_scene_cull.cpp5
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/rendering/renderer_storage.h10
-rw-r--r--servers/rendering/rendering_server_default.h6
-rw-r--r--servers/rendering/shader_types.cpp3
-rw-r--r--servers/rendering_server.h14
33 files changed, 1572 insertions, 176 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 8560e2abc7..d46e9edafa 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -110,6 +110,12 @@ String Resource::get_name() const {
return name;
}
+void Resource::update_configuration_warning() {
+ if (_update_configuration_warning) {
+ _update_configuration_warning();
+ }
+}
+
bool Resource::editor_can_reload_from_file() {
return true; //by default yes
}
@@ -320,6 +326,7 @@ void Resource::setup_local_to_scene() {
}
Node *(*Resource::_get_local_scene_func)() = nullptr;
+void (*Resource::_update_configuration_warning)() = nullptr;
void Resource::set_as_translation_remapped(bool p_remapped) {
if (remapped_list.in_list() == p_remapped) {
diff --git a/core/io/resource.h b/core/io/resource.h
index ae18ac0c8a..75a9f928f8 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -88,7 +88,9 @@ protected:
public:
static Node *(*_get_local_scene_func)(); //used by editor
+ static void (*_update_configuration_warning)(); //used by editor
+ void update_configuration_warning();
virtual bool editor_can_reload_from_file();
virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
virtual Error copy_from(const Ref<Resource> &p_resource);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a6d1a118b8..49c231de69 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
+#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
@@ -3016,7 +3017,16 @@ void SceneTreeDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
+SceneTreeDock *SceneTreeDock::singleton = nullptr;
+
+void SceneTreeDock::_update_configuration_warning() {
+ if (singleton) {
+ MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
+ }
+}
+
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
+ singleton = this;
set_name("Scene");
editor = p_editor;
edited_scene = nullptr;
@@ -3207,9 +3217,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("_use_favorites_root_selection", false);
+
+ Resource::_update_configuration_warning = _update_configuration_warning;
}
SceneTreeDock::~SceneTreeDock() {
+ singleton = nullptr;
if (!node_clipboard.is_empty()) {
_clear_clipboard();
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index aa62c93cb5..53f31375f8 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -244,6 +244,9 @@ class SceneTreeDock : public VBoxContainer {
bool profile_allow_editing;
bool profile_allow_script_editing;
+ static SceneTreeDock *singleton;
+ static void _update_configuration_warning();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b4f7eda391..f979f61196 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -665,7 +665,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -1102,6 +1102,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
}
+void SceneTreeEditor::update_warning() {
+ _warning_changed(nullptr);
+}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index b4c27b7c1f..acd49e8d92 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -157,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
+ void update_warning();
+
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index a075dcf990..ab85338f36 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
+void GPUParticles3D::set_enable_trail(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+}
+void GPUParticles3D::set_trail_length(float p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+}
+
+bool GPUParticles3D::is_trail_enabled() const {
+ return trail_enabled;
+}
+float GPUParticles3D::get_trail_length() const {
+ return trail_length;
+}
+
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
+ for (int i = p_count; i < draw_passes.size(); i++) {
+ set_draw_pass_mesh(i, Ref<Mesh>());
+ }
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
notify_property_list_changed();
@@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const {
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
ERR_FAIL_INDEX(p_pass, draw_passes.size());
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
+ }
+
draw_passes.write[p_pass] = p_mesh;
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
+ }
+
RID mesh_rid;
if (p_mesh.is_valid()) {
mesh_rid = p_mesh->get_rid();
@@ -208,6 +237,7 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
+ _skinning_changed();
update_configuration_warnings();
}
@@ -235,6 +265,15 @@ bool GPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
+void GPUParticles3D::set_interpolate(bool p_enable) {
+ interpolate = p_enable;
+ RS::get_singleton()->particles_set_interpolate(particles, p_enable);
+}
+
+bool GPUParticles3D::get_interpolate() const {
+ return interpolate;
+}
+
TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@@ -250,7 +289,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
meshes_found = true;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
}
if (anim_material_found) {
@@ -260,8 +299,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
}
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
- anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
+ {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES);
+ }
if (!meshes_found) {
warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
@@ -274,7 +315,57 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (!anim_material_found && process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- warnings.push_back(TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ }
+ }
+
+ if (trail_enabled) {
+ int dp_count = 0;
+ bool missing_trails = false;
+ bool no_materials = false;
+
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ dp_count++;
+ }
+
+ if (draw_pass.is_valid()) {
+ int mats_found = 0;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ if (spat) {
+ mats_found++;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+ }
+
+ if (mats_found != draw_passes[i]->get_surface_count()) {
+ no_materials = true;
+ }
+ }
+ }
+
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ if (spat) {
+ no_materials = false;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+
+ if (dp_count && skin.is_valid()) {
+ warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
+ } else if (dp_count == 0 && skin.is_null()) {
+ warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
+ } else if (dp_count > 1) {
+ warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
+ }
+
+ if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
+ warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
}
}
@@ -366,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+void GPUParticles3D::_skinning_changed() {
+ Vector<Transform> xforms;
+ if (skin.is_valid()) {
+ xforms.resize(skin->get_bind_count());
+ for (int i = 0; i < skin->get_bind_count(); i++) {
+ xforms.write[i] = skin->get_bind_pose(i);
+ }
+ } else {
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ xforms.resize(draw_pass->get_builtin_bind_pose_count());
+ for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
+ xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ }
+ break;
+ }
+ }
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+ update_configuration_warnings();
+}
+
+void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+ _skinning_changed();
+}
+Ref<Skin> GPUParticles3D::get_skin() const {
+ return skin;
+}
+
+void GPUParticles3D::set_transform_align(TransformAlign p_align) {
+ ERR_FAIL_INDEX(uint32_t(p_align), 4);
+ transform_align = p_align;
+ RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align));
+}
+GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const {
+ return transform_align;
+}
+
void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
@@ -378,6 +510,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
@@ -393,6 +526,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
@@ -407,6 +541,9 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes);
ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin);
+
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
@@ -415,6 +552,15 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+ ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
+ ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
@@ -426,6 +572,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
@@ -433,6 +580,10 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -440,6 +591,7 @@ void GPUParticles3D::_bind_methods() {
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -452,6 +604,11 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
BIND_CONSTANT(MAX_DRAW_PASSES);
+
+ BIND_CONSTANT(TRANSFORM_ALIGN_DISABLED);
+ BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
+ BIND_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
+ BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
}
GPUParticles3D::GPUParticles3D() {
@@ -462,17 +619,20 @@ GPUParticles3D::GPUParticles3D() {
set_one_shot(false);
set_amount(8);
set_lifetime(1);
- set_fixed_fps(0);
+ set_fixed_fps(30);
set_fractional_delta(true);
+ set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
set_collision_base_size(0.01);
+ set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
GPUParticles3D::~GPUParticles3D() {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index b9e2b5ccef..1f9cea79b6 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -34,6 +34,7 @@
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
+#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:
@@ -46,6 +47,13 @@ public:
DRAW_ORDER_VIEW_DEPTH,
};
+ enum TransformAlign {
+ TRANSFORM_ALIGN_DISABLED,
+ TRANSFORM_ALIGN_Z_BILLBOARD,
+ TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
+ };
+
enum {
MAX_DRAW_PASSES = 4
};
@@ -64,17 +72,26 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ bool interpolate = true;
NodePath sub_emitter;
float collision_base_size;
+ bool trail_enabled = false;
+ float trail_length = 0.3;
+
+ TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
+
Ref<Material> process_material;
DrawOrder draw_order;
Vector<Ref<Mesh>> draw_passes;
+ Ref<Skin> skin;
void _attach_sub_emitter();
+ void _skinning_changed();
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -96,6 +113,8 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
+ void set_enable_trail(bool p_enabled);
+ void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
@@ -109,6 +128,8 @@ public:
Ref<Material> get_process_material() const;
float get_speed_scale() const;
float get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ float get_trail_length() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -116,6 +137,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -130,6 +154,12 @@ public:
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_transform_align(TransformAlign p_align);
+ TransformAlign get_transform_align() const;
+
void restart();
enum EmitFlags {
@@ -148,6 +178,7 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 580448f6bf..b16532676f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -689,6 +689,8 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
+ ClassDB::register_class<TubeTrailMesh>();
+ ClassDB::register_class<RibbonTrailMesh>();
ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_virtual_class<BaseMaterial3D>();
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index bc479e557a..846da39221 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -445,10 +445,10 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t offset) {
+real_t Curve::interpolate_baked(real_t offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
- bake();
+ const_cast<Curve *>(this)->bake();
}
// Special cases if the cache is too small
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 402c893cd8..746c6fa597 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -122,7 +122,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t offset);
+ real_t interpolate_baked(real_t offset) const;
void ensure_default_setup(float p_min, float p_max);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d5a018ef41..e8157c7165 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -543,6 +543,9 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
code += ",depth_test_disabled";
}
+ if (flags[FLAG_PARTICLE_TRAILS_MODE]) {
+ code += ",particle_trails";
+ }
if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += ",vertex_lighting";
}
@@ -1597,6 +1600,9 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
notify_property_list_changed();
}
+ if (p_flag == FLAG_PARTICLE_TRAILS_MODE) {
+ update_configuration_warning();
+ }
_queue_shader_change();
}
@@ -2177,6 +2183,8 @@ Shader::Mode BaseMaterial3D::get_shader_mode() const {
}
void BaseMaterial3D::_bind_methods() {
+ static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes");
+
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
@@ -2534,6 +2542,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
@@ -2635,6 +2644,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
+ BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 70452a5f74..ad1b7b3e33 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -235,6 +235,7 @@ public:
FLAG_USE_TEXTURE_REPEAT,
FLAG_INVERT_HEIGHTMAP,
FLAG_SUBSURFACE_MODE_SKIN,
+ FLAG_PARTICLE_TRAILS_MODE,
FLAG_MAX
};
@@ -305,16 +306,15 @@ private:
uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
-
- // flag bitfield
- uint64_t feature_mask : FEATURE_MAX - 1;
- uint64_t flags : FLAG_MAX - 1;
-
// booleans
uint64_t deep_parallax : 1;
uint64_t grow : 1;
uint64_t proximity_fade : 1;
+ // flag bitfield
+ uint32_t feature_mask;
+ uint32_t flags;
+
MaterialKey() {
memset(this, 0, sizeof(MaterialKey));
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index f8e1ce6a61..d31dbc877b 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
return ret;
}
+int Mesh::get_builtin_bind_pose_count() const {
+ return 0;
+}
+Transform Mesh::get_builtin_bind_pose(int p_index) const {
+ return Transform();
+}
+
Mesh::Mesh() {
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 9a462d5719..13019c691d 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -165,6 +165,9 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
+ virtual int get_builtin_bind_pose_count() const;
+ virtual Transform get_builtin_bind_pose(int p_index) const;
+
Mesh();
};
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 1be511e8f1..78cbb5d90f 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1538,3 +1538,554 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
PointMesh::PointMesh() {
primitive_type = PRIMITIVE_POINTS;
}
+// TUBE TRAIL
+
+void TubeTrailMesh::set_radius(const float p_radius) {
+ radius = p_radius;
+ _request_update();
+}
+float TubeTrailMesh::get_radius() const {
+ return radius;
+}
+
+void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
+ ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
+ radial_steps = p_radial_steps;
+ _request_update();
+}
+int TubeTrailMesh::get_radial_steps() const {
+ return radial_steps;
+}
+
+void TubeTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int TubeTrailMesh::get_sections() const {
+ return sections;
+}
+
+void TubeTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float TubeTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void TubeTrailMesh::set_section_rings(const int p_section_rings) {
+ ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
+ section_rings = p_section_rings;
+ _request_update();
+}
+int TubeTrailMesh::get_section_rings() const {
+ return section_rings;
+}
+
+void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> TubeTrailMesh::get_curve() const {
+ return curve;
+}
+
+void TubeTrailMesh::_curve_changed() {
+ _request_update();
+}
+int TubeTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int point = 0;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int thisrow = 0;
+ int prevrow = 0;
+
+ int total_rings = section_rings * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_rings; j++) {
+ float v = j;
+ v /= total_rings;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_rings;
+ float blend = 1.0 - float(j % section_rings) / float(section_rings);
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float u = i;
+ u /= radial_steps;
+
+ float r = radius;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ r *= curve->interpolate_baked(v);
+ }
+ float x = sin(u * Math_TAU);
+ float z = cos(u * Math_TAU);
+
+ Vector3 p = Vector3(x * r, y, z * r);
+ points.push_back(p);
+ normals.push_back(Vector3(x, 0, z));
+ ADD_TANGENT(z, 0.0, -x, 1.0)
+ uvs.push_back(Vector2(u, v * 0.5));
+ point++;
+ {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (i > 0 && j > 0) {
+ indices.push_back(prevrow + i - 1);
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i - 1);
+
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i);
+ indices.push_back(thisrow + i - 1);
+ }
+ }
+
+ prevrow = thisrow;
+ thisrow = point;
+ }
+
+ // add top
+ float scale_pos = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_pos = curve->interpolate_baked(0);
+ }
+
+ if (scale_pos > CMP_EPSILON) {
+ float y = depth * 0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0));
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.25, 0.75));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_pos;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = ((x + 1.0) * 0.25);
+ float v = 0.5 + ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 1);
+ indices.push_back(point - 2);
+ };
+ };
+ };
+
+ float scale_neg = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_neg = curve->interpolate_baked(1.0);
+ }
+
+ // add bottom
+ if (scale_neg > CMP_EPSILON) {
+ float y = depth * -0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0.0));
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.75, 0.75));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_neg;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = 0.5 + ((x + 1.0) * 0.25);
+ float v = 1.0 - ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 2);
+ indices.push_back(point - 1);
+ };
+ };
+ };
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void TubeTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
+
+ ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
+ ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
+ ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+}
+
+TubeTrailMesh::TubeTrailMesh() {
+}
+
+// TUBE TRAIL
+
+void RibbonTrailMesh::set_shape(Shape p_shape) {
+ shape = p_shape;
+ _request_update();
+}
+RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
+ return shape;
+}
+
+void RibbonTrailMesh::set_size(const float p_size) {
+ size = p_size;
+ _request_update();
+}
+float RibbonTrailMesh::get_size() const {
+ return size;
+}
+
+void RibbonTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int RibbonTrailMesh::get_sections() const {
+ return sections;
+}
+
+void RibbonTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float RibbonTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
+ ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
+ section_segments = p_section_segments;
+ _request_update();
+}
+int RibbonTrailMesh::get_section_segments() const {
+ return section_segments;
+}
+
+void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> RibbonTrailMesh::get_curve() const {
+ return curve;
+}
+
+void RibbonTrailMesh::_curve_changed() {
+ _request_update();
+}
+int RibbonTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int total_segments = section_segments * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ float v = j;
+ v /= total_segments;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_segments;
+ float blend = 1.0 - float(j % section_segments) / float(section_segments);
+
+ float s = size;
+
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ s *= curve->interpolate_baked(v);
+ }
+
+ points.push_back(Vector3(-s * 0.5, y, 0));
+ points.push_back(Vector3(+s * 0.5, y, 0));
+ if (shape == SHAPE_CROSS) {
+ points.push_back(Vector3(0, y, -s * 0.5));
+ points.push_back(Vector3(0, y, +s * 0.5));
+ }
+
+ normals.push_back(Vector3(0, 0, 1));
+ normals.push_back(Vector3(0, 0, 1));
+ if (shape == SHAPE_CROSS) {
+ normals.push_back(Vector3(1, 0, 0));
+ normals.push_back(Vector3(1, 0, 0));
+ }
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ if (shape == SHAPE_CROSS) {
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ }
+
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ if (shape == SHAPE_CROSS) {
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ }
+
+ for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ if (shape == SHAPE_CROSS) {
+ int base = j * 4 - 4;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 5);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 2);
+ indices.push_back(base + 3);
+ indices.push_back(base + 6);
+
+ indices.push_back(base + 3);
+ indices.push_back(base + 7);
+ indices.push_back(base + 6);
+ } else {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+ }
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void RibbonTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
+ ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+}
+
+RibbonTrailMesh::RibbonTrailMesh() {
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 65ecdfc19d..ec5806489e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -336,4 +336,98 @@ public:
PointMesh();
};
+class TubeTrailMesh : public PrimitiveMesh {
+ GDCLASS(TubeTrailMesh, PrimitiveMesh);
+
+private:
+ float radius = 1.0;
+ int radial_steps = 8;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_rings = 3;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_radius(const float p_radius);
+ float get_radius() const;
+
+ void set_radial_steps(const int p_radial_steps);
+ int get_radial_steps() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_rings(const int p_section_rings);
+ int get_section_rings() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform get_builtin_bind_pose(int p_index) const override;
+
+ TubeTrailMesh();
+};
+
+class RibbonTrailMesh : public PrimitiveMesh {
+ GDCLASS(RibbonTrailMesh, PrimitiveMesh);
+
+public:
+ enum Shape {
+ SHAPE_FLAT,
+ SHAPE_CROSS
+ };
+
+private:
+ float size = 1.0;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_segments = 3;
+
+ Shape shape = SHAPE_CROSS;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_shape(Shape p_shape);
+ Shape get_shape() const;
+
+ void set_size(const float p_size);
+ float get_size() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_segments(const int p_section_segments);
+ int get_section_segments() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform get_builtin_bind_pose(int p_index) const override;
+
+ RibbonTrailMesh();
+};
+
+VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2c63eed4f2..89e88f23b3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -466,6 +466,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
+ instance_count /= surf->owner->trail_steps;
+ }
+
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
@@ -2379,9 +2383,13 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
+ if (p_material->shader_data->uses_particle_trails) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
+ }
+
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
@@ -2550,7 +2558,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base);
+ ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -2564,42 +2572,26 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- uint32_t stride;
if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
- stride = 2;
- } else {
- stride = 3;
}
if (storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
- stride += 1;
}
if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
- stride += 1;
}
- ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- uint32_t stride;
- if (false) { // 2D particles
- ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
- stride = 2;
- } else {
- stride = 3;
- }
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
- stride += 1;
-
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
- stride += 1;
- ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
+ //for particles, stride is the trail size
+ ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
@@ -2608,7 +2600,6 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON;
ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
@@ -2643,6 +2634,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
switch (p_notification) {
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
case RendererStorage::DEPENDENCY_CHANGED_MESH:
+ case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 72e84a6f24..05de10ae28 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -196,9 +196,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
- INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT = 16,
- INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_MASK = 0x7,
- INSTANCE_DATA_FLAG_SKELETON = 1 << 19,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
};
struct SceneState {
@@ -398,6 +398,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
FLAG_USES_DEPTH_TEXTURE = 8192,
FLAG_USES_NORMAL_TEXTURE = 16384,
FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
+ FLAG_USES_PARTICLE_TRAILS = 65536,
};
union {
@@ -453,6 +454,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t layer_mask = 1;
RID transforms_uniform_set;
uint32_t instance_count = 0;
+ uint32_t trail_steps = 1;
RID mesh_instance;
bool can_sdfgi = false;
//used during setup
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 15982b4b29..df2931126b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -73,6 +73,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_time = false;
writes_modelview_or_projection = false;
uses_world_coordinates = false;
+ uses_particle_trails = false;
int depth_drawi = DEPTH_DRAW_OPAQUE;
@@ -101,6 +102,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["unshaded"] = &unshaded;
actions.render_mode_flags["wireframe"] = &wireframe;
+ actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
@@ -714,6 +716,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+ actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 953a5291c8..7c8879686b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -126,6 +126,7 @@ public:
bool uses_discard;
bool uses_roughness;
bool uses_normal;
+ bool uses_particle_trails;
bool unshaded;
bool uses_vertex;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 250b694f74..47b9e33ca6 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -3888,22 +3888,37 @@ bool RendererStorageRD::particles_get_emitting(RID p_particles) {
}
void RendererStorageRD::_particles_free_data(Particles *particles) {
- if (!particles->particle_buffer.is_valid()) {
- return;
+ if (particles->particle_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particle_buffer);
+ particles->particle_buffer = RID();
+ RD::get_singleton()->free(particles->particle_instance_buffer);
+ particles->particle_instance_buffer = RID();
+ }
+
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ particles->frame_params_buffer = RID();
}
- RD::get_singleton()->free(particles->particle_buffer);
- RD::get_singleton()->free(particles->frame_params_buffer);
- RD::get_singleton()->free(particles->particle_instance_buffer);
particles->particles_transforms_buffer_uniform_set = RID();
- particles->particle_buffer = RID();
+ if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
+ RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
+ }
+ particles->trail_bind_pose_uniform_set = RID();
+
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->trail_bind_pose_buffer);
+ particles->trail_bind_pose_buffer = RID();
+ }
if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
RD::get_singleton()->free(particles->collision_textures_uniform_set);
}
+ particles->collision_textures_uniform_set = RID();
if (particles->particles_sort_buffer.is_valid()) {
RD::get_singleton()->free(particles->particles_sort_buffer);
particles->particles_sort_buffer = RID();
+ particles->particles_sort_uniform_set = RID();
}
if (particles->emission_buffer != nullptr) {
@@ -3912,6 +3927,12 @@ void RendererStorageRD::_particles_free_data(Particles *particles) {
RD::get_singleton()->free(particles->emission_storage_buffer);
particles->emission_storage_buffer = RID();
}
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ //will need to be re-created
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ }
+ particles->particles_material_uniform_set = RID();
}
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
@@ -3926,38 +3947,12 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
particles->amount = p_amount;
- if (particles->amount > 0) {
- particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount);
- particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1);
- particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount);
- //needs to clear it
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(particles->particle_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.ids.push_back(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
- }
- }
-
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
@@ -4013,6 +4008,22 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
ERR_FAIL_COND(!particles);
particles->fixed_fps = p_fps;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->interpolate = p_enable;
}
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
@@ -4022,6 +4033,42 @@ void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_e
particles->fractional_delta = p_enable;
}
+void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(p_length < 0.1);
+ p_length = MIN(10.0, p_length);
+
+ particles->trails_enabled = p_enable;
+ particles->trail_length = p_length;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ }
+ particles->trail_bind_poses = p_bind_poses;
+ particles->trail_bind_poses_dirty = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
+}
+
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -4029,6 +4076,13 @@ void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float
particles->collision_base_size = p_size;
}
+void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->transform_align = p_transform_align;
+}
+
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -4152,8 +4206,13 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
Vector<ParticleData> data;
- data.resize(particles->amount);
+ data.resize(total_amount);
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
@@ -4162,8 +4221,9 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
AABB aabb;
if (buffer.size()) {
bool first = true;
+
const ParticleData *particle_data = (const ParticleData *)data.ptr();
- for (int i = 0; i < particles->amount; i++) {
+ for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
if (!particles->use_local_coords) {
@@ -4224,14 +4284,12 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
-
particles->collisions.insert(p_particles_collision_instance);
}
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
-
particles->collisions.erase(p_particles_collision_instance);
}
@@ -4286,7 +4344,12 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
- ParticlesFrameParams &frame_params = p_particles->frame_params;
+ //move back history (if there is any)
+ for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
+ p_particles->frame_history[i] = p_particles->frame_history[i - 1];
+ }
+ //update current frame
+ ParticlesFrameParams &frame_params = p_particles->frame_history[0];
if (p_particles->clear) {
p_particles->cycle_number = 0;
@@ -4317,6 +4380,10 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
}
frame_params.cycle = p_particles->cycle_number;
+ frame_params.frame = p_particles->frame_counter++;
+ frame_params.pad0 = 0;
+ frame_params.pad1 = 0;
+ frame_params.pad2 = 0;
{ //collision and attractors
@@ -4515,12 +4582,18 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
ParticlesShader::PushConstant push_constant;
+ int process_amount = p_particles->amount;
+
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ process_amount *= p_particles->trail_bind_poses.size();
+ }
push_constant.clear = p_particles->clear;
push_constant.total_particles = p_particles->amount;
push_constant.lifetime = p_particles->lifetime;
- push_constant.trail_size = 1;
+ push_constant.trail_size = p_particles->trail_params.size();
push_constant.use_fractional_delta = p_particles->fractional_delta;
push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
+ push_constant.trail_pass = false;
p_particles->force_sub_emit = false; //reset
@@ -4553,7 +4626,17 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
p_particles->clear = false;
- RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params);
+ if (p_particles->trail_params.size() > 1) {
+ //fill the trail params
+ for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
+ uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
+ p_particles->trail_params[i] = p_particles->frame_history[src_idx];
+ }
+ } else {
+ p_particles->trail_params[0] = p_particles->frame_history[0];
+ }
+
+ RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
if (!m) {
@@ -4575,27 +4658,45 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1);
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ //trails requires two passes in order to catch particle starts
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ push_constant.trail_pass = true;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
+ }
RD::get_singleton()->compute_list_end();
}
-void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) {
+void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
- return; //uninteresting for other modes
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ return;
+ }
+
+ if (particles->particle_buffer.is_null()) {
+ return; //particles have not processed yet
}
+ bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
+
//copy to sort buffer
- if (particles->particles_sort_buffer == RID()) {
+ if (do_sort && particles->particles_sort_buffer == RID()) {
uint32_t size = particles->amount;
if (size & 1) {
size++; //make multiple of 16
}
size *= sizeof(float) * 2;
particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
+
{
Vector<RD::Uniform> uniforms;
@@ -4611,41 +4712,105 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
}
}
+ ParticlesShader::CopyPushConstant copy_push_constant;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ int fixed_fps = 60.0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ }
+
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.total_particles = particles->amount;
+
Vector3 axis = -p_axis; // cameras look to z negative
if (particles->use_local_coords) {
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
}
- ParticlesShader::CopyPushConstant copy_push_constant;
- copy_push_constant.total_particles = particles->amount;
copy_push_constant.sort_direction[0] = axis.x;
copy_push_constant.sort_direction[1] = axis.y;
copy_push_constant.sort_direction[2] = axis.z;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+ copy_push_constant.align_up[0] = p_up_axis.x;
+ copy_push_constant.align_up[1] = p_up_axis.y;
+ copy_push_constant.align_up[2] = p_up_axis.z;
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+ copy_push_constant.align_mode = particles->transform_align;
- RD::get_singleton()->compute_list_end();
+ if (do_sort) {
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
- effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ RD::get_singleton()->compute_list_end();
+ effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ }
+
+ copy_push_constant.total_particles *= copy_push_constant.total_particles;
- compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]);
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ if (do_sort) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ }
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
RD::get_singleton()->compute_list_end();
}
+void RendererStorageRD::_particles_update_buffers(Particles *particles) {
+ if (particles->amount > 0 && particles->particle_buffer.is_null()) {
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+ particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
+ particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * total_amount);
+ //needs to clear it
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(particles->particle_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(particles->particle_instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
+ }
+ }
+}
void RendererStorageRD::update_particles() {
while (particle_update_list) {
//use transform feedback to process particles
@@ -4657,6 +4822,8 @@ void RendererStorageRD::update_particles() {
particles->update_list = nullptr;
particles->dirty = false;
+ _particles_update_buffers(particles);
+
if (particles->restart_request) {
particles->prev_ticks = 0;
particles->phase = 0;
@@ -4688,12 +4855,81 @@ void RendererStorageRD::update_particles() {
}
}
+#ifndef _MSC_VER
+#warning Should use display refresh rate for all this
+#endif
+
+ float screen_hz = 60;
+
+ int fixed_fps = 0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ fixed_fps = screen_hz;
+ }
+ {
+ //update trails
+ int history_size = 1;
+ int trail_steps = 1;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ history_size = MAX(1, int(particles->trail_length * fixed_fps));
+ trail_steps = particles->trail_bind_poses.size();
+ }
+
+ if (uint32_t(history_size) != particles->frame_history.size()) {
+ particles->frame_history.resize(history_size);
+ memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
+ }
+
+ if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
+ particles->trail_params.resize(trail_steps);
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ }
+ particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
+ }
+
+ if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
+ particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
+ particles->trail_bind_poses_dirty = true;
+ }
+
+ if (particles->trail_bind_pose_uniform_set.is_null()) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ u.ids.push_back(particles->trail_bind_pose_buffer);
+ } else {
+ u.ids.push_back(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+
+ particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
+ }
+
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
+ if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
+ particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
+ }
+
+ for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
+ store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
+ }
+
+ RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
+ }
+ }
+
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
- if (particles->fixed_fps > 0) {
- frame_time = 1.0 / particles->fixed_fps;
+ if (fixed_fps > 0) {
+ frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
@@ -4706,14 +4942,14 @@ void RendererStorageRD::update_particles() {
}
}
- if (particles->fixed_fps > 0) {
+ if (fixed_fps > 0) {
float frame_time;
float decr;
if (zero_time_scale) {
frame_time = 0.0;
- decr = 1.0 / particles->fixed_fps;
+ decr = 1.0 / fixed_fps;
} else {
- frame_time = 1.0 / particles->fixed_fps;
+ frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
@@ -4741,16 +4977,39 @@ void RendererStorageRD::update_particles() {
//copy particles to instance buffer
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ //does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
- copy_push_constant.total_particles = particles->amount;
+
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ copy_push_constant.total_particles = total_amount;
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.align_mode = particles->transform_align;
+ copy_push_constant.align_up[0] = 0;
+ copy_push_constant.align_up[1] = 0;
+ copy_push_constant.align_up[2] = 0;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
RD::get_singleton()->compute_list_end();
}
@@ -8324,9 +8583,10 @@ bool RendererStorageRD::free(RID p_rid) {
light_owner.free(p_rid);
} else if (particles_owner.owns(p_rid)) {
+ update_particles();
Particles *particles = particles_owner.getornull(p_rid);
- _particles_free_data(particles);
particles->dependency.deleted_notify(p_rid);
+ _particles_free_data(particles);
particles_owner.free(p_rid);
} else if (particles_collision_owner.owns(p_rid)) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
@@ -8863,14 +9123,14 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["COLOR"] = "PARTICLE.color";
actions.renames["VELOCITY"] = "PARTICLE.velocity";
//actions.renames["MASS"] = "mass"; ?
- actions.renames["ACTIVE"] = "PARTICLE.is_active";
+ actions.renames["ACTIVE"] = "particle_active";
actions.renames["RESTART"] = "restart";
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
actions.renames["TIME"] = "FRAME.time";
actions.renames["LIFETIME"] = "params.lifetime";
actions.renames["DELTA"] = "local_delta";
- actions.renames["NUMBER"] = "particle";
+ actions.renames["NUMBER"] = "particle_number";
actions.renames["INDEX"] = "index";
//actions.renames["GRAVITY"] = "current_gravity";
actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 6405bb75b0..961bdfb178 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -660,6 +660,11 @@ private:
float time;
float delta;
+ uint32_t frame;
+ uint32_t pad0;
+ uint32_t pad1;
+ uint32_t pad2;
+
uint32_t random_seed;
uint32_t attractor_count;
uint32_t collider_count;
@@ -704,10 +709,16 @@ private:
AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
bool use_local_coords = true;
RID process_material;
+ uint32_t frame_counter = 0;
+ RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
Vector<RID> draw_passes;
+ Vector<Transform> trail_bind_poses;
+ bool trail_bind_poses_dirty = false;
+ RID trail_bind_pose_buffer;
+ RID trail_bind_pose_uniform_set;
RID particle_buffer;
RID particle_instance_buffer;
@@ -739,7 +750,8 @@ private:
float speed_scale = 1.0;
- int fixed_fps = 0;
+ int fixed_fps = 30;
+ bool interpolate = true;
bool fractional_delta = false;
float frame_remainder = 0;
float collision_base_size = 0.01;
@@ -759,12 +771,19 @@ private:
Dependency dependency;
- ParticlesFrameParams frame_params;
+ float trail_length = 1.0;
+ bool trails_enabled = false;
+ LocalVector<ParticlesFrameParams> frame_history;
+ LocalVector<ParticlesFrameParams> trail_params;
+
+ Particles() {
+ }
};
void _particles_process(Particles *p_particles, float p_delta);
void _particles_allocate_emission_buffer(Particles *particles);
void _particles_free_data(Particles *particles);
+ void _particles_update_buffers(Particles *particles);
struct ParticlesShader {
struct PushConstant {
@@ -776,7 +795,7 @@ private:
uint32_t use_fractional_delta;
uint32_t sub_emitter_mode;
uint32_t can_emit;
- uint32_t pad;
+ uint32_t trail_pass;
};
ParticlesShaderRD shader;
@@ -791,6 +810,14 @@ private:
struct CopyPushConstant {
float sort_direction[3];
uint32_t total_particles;
+
+ uint32_t trail_size;
+ uint32_t trail_total;
+ float frame_delta;
+ float frame_remainder;
+
+ float align_up[3];
+ uint32_t align_mode;
};
enum {
@@ -804,6 +831,8 @@ private:
RID copy_shader_version;
RID copy_pipelines[COPY_MODE_MAX];
+ LocalVector<float> pose_update_buffer;
+
} particles_shader;
Particles *particle_update_list = nullptr;
@@ -2076,10 +2105,17 @@ public:
void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
void particles_set_process_material(RID p_particles, RID p_material);
void particles_set_fixed_fps(RID p_particles, int p_fps);
+ void particles_set_interpolate(RID p_particles, bool p_enable);
void particles_set_fractional_delta(RID p_particles, bool p_enable);
void particles_set_collision_base_size(RID p_particles, float p_size);
+ void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
+
+ void particles_set_trails(RID p_particles, bool p_enable, float p_length);
+ void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses);
+
void particles_restart(RID p_particles);
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
@@ -2097,15 +2133,21 @@ public:
int particles_get_draw_passes(RID p_particles) const;
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis);
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
virtual bool particles_is_inactive(RID p_particles) const;
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) {
+ _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, 0);
- return particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ r_trail_divisor = particles->trail_bind_poses.size();
+ } else {
+ r_trail_divisor = 1;
+ }
+
+ return particles->amount * r_trail_divisor;
}
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
@@ -2119,6 +2161,8 @@ public:
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, RID());
if (particles->particles_transforms_buffer_uniform_set.is_null()) {
+ _particles_update_buffers(particles);
+
Vector<RD::Uniform> uniforms;
{
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index 3712220dc4..beaff10793 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -76,6 +76,11 @@ struct FrameParams {
float time;
float delta;
+ uint frame;
+ uint pad0;
+ uint pad1;
+ uint pad2;
+
uint random_seed;
uint attractor_count;
uint collider_count;
@@ -92,10 +97,16 @@ layout(set = 1, binding = 0, std430) restrict buffer FrameHistory {
}
frame_history;
+#define PARTICLE_FLAG_ACTIVE uint(1)
+#define PARTICLE_FLAG_STARTED uint(2)
+#define PARTICLE_FLAG_TRAILED uint(4)
+#define PARTICLE_FRAME_MASK uint(0xFFFF)
+#define PARTICLE_FRAME_SHIFT uint(16)
+
struct ParticleData {
mat4 xform;
vec3 velocity;
- bool is_active;
+ uint flags;
vec4 color;
vec4 custom;
};
@@ -162,7 +173,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
bool use_fractional_delta;
bool sub_emitter_mode;
bool can_emit;
- uint pad;
+ bool trail_pass;
}
params;
@@ -201,6 +212,14 @@ bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom
void main() {
uint particle = gl_GlobalInvocationID.x;
+ if (params.trail_size > 1) {
+ if (params.trail_pass) {
+ particle += (particle / (params.trail_size - 1)) + 1;
+ } else {
+ particle *= params.trail_size;
+ }
+ }
+
if (particle >= params.total_particles * params.trail_size) {
return; //discard
}
@@ -229,7 +248,7 @@ void main() {
PARTICLE.color = vec4(1.0);
PARTICLE.custom = vec4(0.0);
PARTICLE.velocity = vec3(0.0);
- PARTICLE.is_active = false;
+ PARTICLE.flags = 0;
PARTICLE.xform = mat4(
vec4(1.0, 0.0, 0.0, 0.0),
vec4(0.0, 1.0, 0.0, 0.0),
@@ -237,6 +256,29 @@ void main() {
vec4(0.0, 0.0, 0.0, 1.0));
}
+ //clear started flag if set
+
+ if (params.trail_pass) {
+ //trail started
+ uint src_idx = index * params.trail_size;
+ if (bool(particles.data[src_idx].flags & PARTICLE_FLAG_STARTED)) {
+ //save start conditions for trails
+ PARTICLE.color = particles.data[src_idx].color;
+ PARTICLE.custom = particles.data[src_idx].custom;
+ PARTICLE.velocity = particles.data[src_idx].velocity;
+ PARTICLE.flags = PARTICLE_FLAG_TRAILED | ((frame_history.data[0].frame & PARTICLE_FRAME_MASK) << PARTICLE_FRAME_SHIFT); //mark it as trailed, save in which frame it will start
+ PARTICLE.xform = particles.data[src_idx].xform;
+ }
+
+ if (bool(PARTICLE.flags & PARTICLE_FLAG_TRAILED) && ((PARTICLE.flags >> PARTICLE_FRAME_SHIFT) == (FRAME.frame & PARTICLE_FRAME_MASK))) { //check this is trailed and see if it should start now
+ // we just assume that this is the first frame of the particle, the rest is deterministic
+ PARTICLE.flags = PARTICLE_FLAG_ACTIVE | (particles.data[src_idx].flags & (PARTICLE_FRAME_MASK << PARTICLE_FRAME_SHIFT));
+ return; //- this appears like it should be correct, but it seems not to be.. wonder why.
+ }
+ } else {
+ PARTICLE.flags &= ~PARTICLE_FLAG_STARTED;
+ }
+
bool collided = false;
vec3 collision_normal = vec3(0.0);
float collision_depth = 0.0;
@@ -245,19 +287,17 @@ void main() {
#if !defined(DISABLE_VELOCITY)
- if (PARTICLE.is_active) {
+ if (bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta;
}
#endif
- /* Process physics if active */
-
- if (params.sub_emitter_mode) {
- if (!PARTICLE.is_active) {
+ if (!params.trail_pass && params.sub_emitter_mode) {
+ if (!bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
if (src_index >= 0) {
- PARTICLE.is_active = true;
+ PARTICLE.flags = (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT));
restart = true;
if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
@@ -339,16 +379,12 @@ void main() {
}
}
- uint current_cycle = FRAME.cycle;
-
- if (FRAME.system_phase < restart_phase) {
- current_cycle -= uint(1);
+ if (params.trail_pass) {
+ restart = false;
}
- uint particle_number = current_cycle * uint(params.total_particles) + particle;
-
if (restart) {
- PARTICLE.is_active = FRAME.emitting;
+ PARTICLE.flags = FRAME.emitting ? (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT)) : 0;
restart_position = true;
restart_rotation_scale = true;
restart_velocity = true;
@@ -357,11 +393,15 @@ void main() {
}
}
- if (restart && PARTICLE.is_active) {
+ bool particle_active = bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE);
+
+ uint particle_number = (PARTICLE.flags >> PARTICLE_FRAME_SHIFT) * uint(params.total_particles) + index;
+
+ if (restart && particle_active) {
#CODE : START
}
- if (PARTICLE.is_active) {
+ if (particle_active) {
for (uint i = 0; i < FRAME.attractor_count; i++) {
vec3 dir;
float amount;
@@ -539,7 +579,12 @@ void main() {
}
}
- if (PARTICLE.is_active) {
+ if (particle_active) {
#CODE : PROCESS
}
+
+ PARTICLE.flags &= ~PARTICLE_FLAG_ACTIVE;
+ if (particle_active) {
+ PARTICLE.flags |= PARTICLE_FLAG_ACTIVE;
+ }
}
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index 80adb49619..7804d66d1c 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -6,10 +6,14 @@
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
+#define PARTICLE_FLAG_ACTIVE uint(1)
+#define PARTICLE_FLAG_STARTED uint(2)
+#define PARTICLE_FLAG_TRAILED uint(4)
+
struct ParticleData {
mat4 xform;
vec3 velocity;
- bool is_active;
+ uint flags;
vec4 color;
vec4 custom;
};
@@ -33,12 +37,30 @@ sort_buffer;
#endif // USE_SORT_BUFFER
+layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
+ mat4 data[];
+}
+trail_bind_poses;
+
layout(push_constant, binding = 0, std430) uniform Params {
vec3 sort_direction;
uint total_particles;
+
+ uint trail_size;
+ uint trail_total;
+ float frame_delta;
+ float frame_remainder;
+
+ vec3 align_up;
+ uint align_mode;
}
params;
+#define TRANSFORM_ALIGN_DISABLED 0
+#define TRANSFORM_ALIGN_Z_BILLBOARD 1
+#define TRANSFORM_ALIGN_Y_TO_VELOCITY 2
+#define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY 3
+
void main() {
#ifdef MODE_FILL_SORT_BUFFER
@@ -47,7 +69,11 @@ void main() {
return; //discard
}
- sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz);
+ uint src_particle = particle;
+ if (params.trail_size > 1) {
+ src_particle = src_particle * params.trail_size + params.trail_size / 2; //use trail center for sorting
+ }
+ sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[src_particle].xform[3].xyz);
sort_buffer.data[particle].y = float(particle);
#endif
@@ -61,13 +87,78 @@ void main() {
}
#ifdef USE_SORT_BUFFER
- particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
+
+ if (params.trail_size > 1) {
+ particle = uint(sort_buffer.data[particle / params.trail_size].y) + (particle % params.trail_size);
+ } else {
+ particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
+ }
#endif
mat4 txform;
- if (particles.data[particle].is_active) {
- txform = transpose(particles.data[particle].xform);
+ if (bool(particles.data[particle].flags & PARTICLE_FLAG_ACTIVE) || bool(particles.data[particle].flags & PARTICLE_FLAG_TRAILED)) {
+ txform = particles.data[particle].xform;
+ if (params.trail_size > 1) {
+ // since the steps dont fit precisely in the history frames, must do a tiny bit of
+ // interpolation to get them close to their intended location.
+ uint part_ofs = particle % params.trail_size;
+ float natural_ofs = fract((float(part_ofs) / float(params.trail_size)) * float(params.trail_total)) * params.frame_delta;
+
+ txform[3].xyz -= particles.data[particle].velocity * natural_ofs;
+ }
+
+ switch (params.align_mode) {
+ case TRANSFORM_ALIGN_DISABLED: {
+ } break; //nothing
+ case TRANSFORM_ALIGN_Z_BILLBOARD: {
+ mat3 local = mat3(normalize(cross(params.align_up, params.sort_direction)), params.align_up, params.sort_direction);
+ local = local * mat3(txform);
+ txform[0].xyz = local[0];
+ txform[1].xyz = local[1];
+ txform[2].xyz = local[2];
+
+ } break;
+ case TRANSFORM_ALIGN_Y_TO_VELOCITY: {
+ vec3 v = particles.data[particle].velocity;
+ float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
+ if (length(v) > 0.0) {
+ txform[1].xyz = normalize(v);
+ } else {
+ txform[1].xyz = normalize(txform[1].xyz);
+ }
+
+ txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
+ txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
+ txform[0].xyz *= s;
+ txform[1].xyz *= s;
+ } break;
+ case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: {
+ vec3 v = particles.data[particle].velocity;
+ vec3 sv = v - params.sort_direction * dot(params.sort_direction, v); //screen velocity
+ float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
+
+ if (length(sv) == 0) {
+ sv = params.align_up;
+ }
+
+ sv = normalize(sv);
+
+ txform[0].xyz = normalize(cross(sv, params.sort_direction)) * s;
+ txform[1].xyz = sv * s;
+ txform[2].xyz = params.sort_direction * s;
+
+ } break;
+ }
+
+ txform[3].xyz += particles.data[particle].velocity * params.frame_remainder;
+
+ if (params.trail_size > 1) {
+ uint part_ofs = particle % params.trail_size;
+ txform = txform * trail_bind_poses.data[part_ofs];
+ }
+
+ txform = transpose(txform);
} else {
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index fce17c47e8..f0dbe4eedf 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -48,11 +48,11 @@ layout(location = 8) in vec4 custom2_attrib;
layout(location = 9) in vec4 custom3_attrib;
#endif
-#if defined(BONES_USED)
+#if defined(BONES_USED) || defined(USE_PARTICLE_TRAILS)
layout(location = 10) in uvec4 bone_attrib;
#endif
-#if defined(WEIGHTS_USED)
+#if defined(WEIGHTS_USED) || defined(USE_PARTICLE_TRAILS)
layout(location = 11) in vec4 weight_attrib;
#endif
@@ -125,10 +125,72 @@ void main() {
if (is_multimesh) {
//multimesh, instances are for it
- uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK;
- offset *= gl_InstanceIndex;
mat4 matrix;
+
+#ifdef USE_PARTICLE_TRAILS
+ uint trail_size = (instances.data[instance_index].flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
+ uint stride = 3 + 1 + 1; //particles always uses this format
+
+ uint offset = trail_size * stride * gl_InstanceIndex;
+
+#ifdef COLOR_USED
+ vec4 pcolor;
+#endif
+ {
+ uint boffset = offset + bone_attrib.x * stride;
+ matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
+#ifdef COLOR_USED
+ pcolor = transforms.data[boffset + 3] * weight_attrib.x;
+#endif
+ }
+ if (weight_attrib.y > 0.001) {
+ uint boffset = offset + bone_attrib.y * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.y;
+#endif
+ }
+ if (weight_attrib.z > 0.001) {
+ uint boffset = offset + bone_attrib.z * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.z;
+#endif
+ }
+ if (weight_attrib.w > 0.001) {
+ uint boffset = offset + bone_attrib.w * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.w;
+#endif
+ }
+
+ instance_custom = transforms.data[offset + 4];
+
+#ifdef COLOR_USED
+ color_interp *= pcolor;
+#endif
+
+#else
+ uint stride = 0;
+ {
+ //TODO implement a small lookup table for the stride
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
+ stride += 2;
+ } else {
+ stride += 3;
+ }
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
+ stride += 1;
+ }
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
+ stride += 1;
+ }
+ }
+
+ uint offset = stride * gl_InstanceIndex;
+
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
offset += 2;
@@ -148,6 +210,7 @@ void main() {
instance_custom = transforms.data[offset];
}
+#endif
//transpose
matrix = transpose(matrix);
world_matrix = world_matrix * matrix;
@@ -165,32 +228,6 @@ void main() {
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
-#if 0
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) {
- //multimesh, instances are for it
-
- uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3;
- uvec2 bones_23 = uvec2(bone_attrib.y & 0xFFFF, bone_attrib.y >> 16) * 3;
- vec2 weights_01 = unpackUnorm2x16(bone_attrib.z);
- vec2 weights_23 = unpackUnorm2x16(bone_attrib.w);
-
- mat4 m = mat4(transforms.data[bones_01.x], transforms.data[bones_01.x + 1], transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
- m += mat4(transforms.data[bones_01.y], transforms.data[bones_01.y + 1], transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
- m += mat4(transforms.data[bones_23.x], transforms.data[bones_23.x + 1], transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
- m += mat4(transforms.data[bones_23.y], transforms.data[bones_23.y + 1], transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
-
- //reverse order because its transposed
- vertex = (vec4(vertex, 1.0) * m).xyz;
- normal = (vec4(normal, 0.0) * m).xyz;
-
-#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-
- tangent = (vec4(tangent, 0.0) * m).xyz;
- binormal = (vec4(binormal, 0.0) * m).xyz;
-#endif
- }
-#endif
-
#ifdef UV_USED
uv_interp = uv_attrib;
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index 48e331714d..83423cdc24 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -61,12 +61,11 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
-#define INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT 16
+#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
//3 bits of stride
-#define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7
+#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
-#define INSTANCE_FLAGS_SKELETON (1 << 19)
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20)
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
LightData data[];
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 5417695ad3..f34727fd0a 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1427,6 +1427,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
+ if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
+ pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
+ }
pair.pair_mask |= geometry_instance_pair_mask;
@@ -2410,7 +2413,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
cull_data.cull->lock.lock();
RSG::storage->particles_request_process(idata.base_rid);
cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized());
+ RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
//particles visible? request redraw
RenderingServerDefault::redraw_request();
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 36eece9dd8..a61b04afc8 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -443,6 +443,7 @@ public:
singleton->_instance_queue_update(instance, false, true);
} break;
case RendererStorage::DEPENDENCY_CHANGED_MESH:
+ case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_DECAL:
case RendererStorage::DEPENDENCY_CHANGED_LIGHT:
@@ -661,6 +662,7 @@ public:
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
+
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 22cf6acb19..15d99c038e 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -43,6 +43,7 @@ public:
DEPENDENCY_CHANGED_MESH,
DEPENDENCY_CHANGED_MULTIMESH,
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
+ DEPENDENCY_CHANGED_PARTICLES,
DEPENDENCY_CHANGED_DECAL,
DEPENDENCY_CHANGED_SKELETON_DATA,
DEPENDENCY_CHANGED_SKELETON_BONES,
@@ -498,8 +499,15 @@ public:
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
+
virtual void particles_restart(RID p_particles) = 0;
virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
@@ -520,7 +528,7 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
- virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0;
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 324c002d6f..c76ae1bb34 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -491,14 +491,20 @@ public:
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
FUNC2(particles_set_fixed_fps, RID, int)
+ FUNC2(particles_set_interpolate, RID, bool)
FUNC2(particles_set_fractional_delta, RID, bool)
FUNC1R(bool, particles_is_inactive, RID)
+ FUNC3(particles_set_trails, RID, bool, float)
+ FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform> &)
+
FUNC1(particles_request_process, RID)
FUNC1(particles_restart, RID)
FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
FUNC2(particles_set_subemitter, RID, RID)
FUNC2(particles_set_collision_base_size, RID, float)
+ FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign)
+
FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
FUNC2(particles_set_draw_passes, RID, int)
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 460fd5fc97..0bf68b9e0f 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -219,6 +219,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
@@ -327,7 +328,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index c74bb22aad..ad965e9690 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -631,8 +631,22 @@ public:
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
+
+ enum ParticlesTransformAlign {
+ PARTICLES_TRANSFORM_ALIGN_DISABLED,
+ PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD,
+ PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY,
+ };
+
+ virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
+
virtual bool particles_is_inactive(RID p_particles) = 0;
virtual void particles_request_process(RID p_particles) = 0;
virtual void particles_restart(RID p_particles) = 0;