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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-11-26 21:31:02 +0100 |
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committer | GitHub <noreply@github.com> | 2017-11-26 21:31:02 +0100 |
commit | 4a1d1cbbb4e462a016d87acb316b5ae12984fe81 (patch) | |
tree | a2e25351cba696ad057a06f379a54a662d861d92 | |
parent | 3b2e423c6f2acd14a13befd60dd45df4a244d55f (diff) | |
parent | 284f8f6d91d7c9663fe8b25aa652265579b412a6 (diff) |
Merge pull request #13290 from Chaosus/projectionfix
Fix invalid transform when skip_vertex_transform used
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index b7f205d8bb..b2b10fdb11 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -458,12 +458,7 @@ VERTEX_SHADER_CODE #endif //RENDER_DEPTH - -#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_DEPTH_DUAL_PARABOLOID) gl_Position = projection_matrix * vec4(vertex_interp,1.0); -#else - gl_Position = vertex; -#endif position_interp=gl_Position; |