diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-04 10:49:53 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-04 10:49:53 +0100 |
commit | 49d82f245bf11bd9064c9de24704cbec2181b5ba (patch) | |
tree | bdddf73e98a4634d446bca0fdb78393d54e9ec8f | |
parent | 7889e9b7ca30418d914b8c698ea39490bc9be990 (diff) | |
parent | 44b71a22ff99cba159385be91fd3c3971024f7fa (diff) |
Merge pull request #26541 from clayjohn/noise_texture_scale
Added bump_strength to NoiseTexture
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 30 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 5 |
2 files changed, 34 insertions, 1 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index b8126ab775..9a92c5fd6f 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -41,6 +41,7 @@ NoiseTexture::NoiseTexture() { size = Vector2i(512, 512); seamless = false; as_normalmap = false; + bump_strength = 1.0; //1.0 is a little low. Keep at 1.0 for compatibility for now. For 3.2 increase to 8.0. flags = FLAGS_DEFAULT; noise = Ref<OpenSimplexNoise>(); @@ -68,6 +69,9 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_as_normalmap", "as_normalmap"), &NoiseTexture::set_as_normalmap); ClassDB::bind_method(D_METHOD("is_normalmap"), &NoiseTexture::is_normalmap); + ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength); + ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); + ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture); ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture); ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done); @@ -76,9 +80,19 @@ void NoiseTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); } +void NoiseTexture::_validate_property(PropertyInfo &property) const { + + if (property.name == "bump_strength") { + if (!as_normalmap) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } +} + void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { data = p_image; if (data.is_valid()) { @@ -129,7 +143,7 @@ Ref<Image> NoiseTexture::_generate_texture() { } if (as_normalmap) { - image->bumpmap_to_normalmap(); + image->bumpmap_to_normalmap(bump_strength); } return image; @@ -202,12 +216,26 @@ void NoiseTexture::set_as_normalmap(bool p_as_normalmap) { if (p_as_normalmap == as_normalmap) return; as_normalmap = p_as_normalmap; _queue_update(); + _change_notify(); } bool NoiseTexture::is_normalmap() { return as_normalmap; } +void NoiseTexture::set_bump_strength(float p_bump_strength) { + + if (p_bump_strength == bump_strength) return; + bump_strength = p_bump_strength; + if (as_normalmap) + _queue_update(); +} + +float NoiseTexture::get_bump_strength() { + + return bump_strength; +} + int NoiseTexture::get_width() const { return size.x; diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index d1705f4070..0d00ee154d 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -58,6 +58,7 @@ private: Vector2i size; bool seamless; bool as_normalmap; + float bump_strength; void _thread_done(const Ref<Image> &p_image); static void _thread_function(void *p_ud); @@ -69,6 +70,7 @@ private: protected: static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; public: void set_noise(Ref<OpenSimplexNoise> p_noise); @@ -83,6 +85,9 @@ public: void set_as_normalmap(bool p_seamless); bool is_normalmap(); + void set_bump_strength(float p_bump_strength); + float get_bump_strength(); + int get_width() const; int get_height() const; |