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authorJuan Linietsky <reduzio@gmail.com>2015-04-07 20:12:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-07 20:12:19 -0300
commit49ca7b5f1238fe8384895550f35328accedae94c (patch)
treee6b822c41b5777488688f30561c001180ef171ee
parent79782457847af00907ea3c881cd30b8999ddcd1f (diff)
parent68c2a959dd8516823f9f501bed1ac23197e892d2 (diff)
Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_picking
Fixed crash in viewport object picking.
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ee400ae6d5..f0c71da153 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -406,7 +406,7 @@ void Viewport::_notification(int p_what) {
int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
for(int i=0;i<rc;i++) {
- if (res[i].collider) {
+ if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
if (co) {