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author | Tomasz Chabora <kobewi4e@gmail.com> | 2020-11-05 11:04:25 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2021-04-22 21:13:43 +0200 |
commit | 497c3f97b21292a94946f779f95dfefb0930a8ac (patch) | |
tree | 9a0c72e62a34e6bc00eec727b05c2324b5f6c287 | |
parent | c7b97f077a0f62d9e280adbddddc901f35e4f40f (diff) |
Call randomize() automatically
-rw-r--r-- | doc/classes/@GlobalScope.xml | 5 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
2 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 25f8f22d44..95108f1613 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -804,10 +804,7 @@ <method name="randomize"> <description> Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. - [codeblock] - func _ready(): - randomize() - [/codeblock] + [b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator. </description> </method> <method name="range_lerp"> diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 66f3a2ebde..a62c4ff770 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1349,6 +1349,8 @@ SceneTree::SceneTree() { GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); + Math::randomize(); + // Create with mainloop. root = memnew(Window); |