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author | Rafał Mikrut <mikrutrafal@protonmail.com> | 2022-08-05 22:00:35 +0200 |
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committer | Rafał Mikrut <mikrutrafal@protonmail.com> | 2022-08-06 19:12:09 +0200 |
commit | 49632bf99327d4edb9b8ff78ecfac7d51eedc923 (patch) | |
tree | 12d080393dceefa1ded46dfed047e58ee14feabb | |
parent | 15d1af11e2008512f4aaa32f731994b22b074636 (diff) |
Check also GLES3 in CI
-rw-r--r-- | .github/workflows/linux_builds.yml | 8 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 |
2 files changed, 9 insertions, 1 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 8c716242e4..0a0160326c 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -170,12 +170,18 @@ jobs: mv "regression-test-project-4.0" "test_project" # Editor is quite complicated piece of software, so it is easy to introduce bug here - - name: Open and close editor + - name: Open and close editor (Vulkan) if: ${{ matrix.proj-test }} run: | VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt + - name: Open and close editor (GLES3) + if: ${{ matrix.proj-test }} + run: | + DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true + misc/scripts/check_ci_log.py sanitizers_log.txt + # Run test project - name: Run project if: ${{ matrix.proj-test }} diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index d4ac3c993a..83154acd51 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1608,6 +1608,8 @@ void fragment() { RasterizerCanvasGLES3::~RasterizerCanvasGLES3() { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); + memdelete_arr(state.instance_data_array); + GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_free(state.canvas_shader_default_version); material_storage->material_free(default_canvas_group_material); material_storage->shader_free(default_canvas_group_shader); |