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authorRafał Mikrut <mikrutrafal@protonmail.com>2022-08-05 22:00:35 +0200
committerRafał Mikrut <mikrutrafal@protonmail.com>2022-08-06 19:12:09 +0200
commit49632bf99327d4edb9b8ff78ecfac7d51eedc923 (patch)
tree12d080393dceefa1ded46dfed047e58ee14feabb
parent15d1af11e2008512f4aaa32f731994b22b074636 (diff)
Check also GLES3 in CI
-rw-r--r--.github/workflows/linux_builds.yml8
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
2 files changed, 9 insertions, 1 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 8c716242e4..0a0160326c 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -170,12 +170,18 @@ jobs:
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- - name: Open and close editor
+ - name: Open and close editor (Vulkan)
if: ${{ matrix.proj-test }}
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
+ - name: Open and close editor (GLES3)
+ if: ${{ matrix.proj-test }}
+ run: |
+ DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
+ misc/scripts/check_ci_log.py sanitizers_log.txt
+
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index d4ac3c993a..83154acd51 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1608,6 +1608,8 @@ void fragment() {
RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
+ memdelete_arr(state.instance_data_array);
+
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_free(state.canvas_shader_default_version);
material_storage->material_free(default_canvas_group_material);
material_storage->shader_free(default_canvas_group_shader);