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authorPoommetee Ketson <poommetee@protonmail.com>2017-07-23 01:02:33 +0700
committerPoommetee Ketson <poommetee@protonmail.com>2017-07-23 01:02:33 +0700
commit49331fbd632688a67babcf27027fafbe29b13183 (patch)
tree8b9c5c8684d4bf4951ffff1a15cf8f4de0d29321
parent8495acc510e54c0d148b9d97c3f78f22ce16fa15 (diff)
Sprite: fix disconnect nonexistent signal
-rw-r--r--scene/2d/sprite.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 450f8e2474..b469013819 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
texture = p_texture;
- /* this should no longer be needed in 3.0
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
-*/
update();
emit_signal("texture_changed");
item_rect_changed();