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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-23 10:17:11 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-23 10:17:11 +0200 |
commit | 492b8aa9a5c440ec1fc64667915038f64c828f8a (patch) | |
tree | be0f5efe093040f78b4c835107396aa5751636a2 | |
parent | a3fbc0b4e5a690c0a232d7780fef1224257be6cb (diff) | |
parent | 497c3f97b21292a94946f779f95dfefb0930a8ac (diff) |
Merge pull request #43330 from KoBeWi/rngesus
Call randomize() automatically
-rw-r--r-- | doc/classes/@GlobalScope.xml | 5 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
2 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 25f8f22d44..95108f1613 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -804,10 +804,7 @@ <method name="randomize"> <description> Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. - [codeblock] - func _ready(): - randomize() - [/codeblock] + [b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator. </description> </method> <method name="range_lerp"> diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 66f3a2ebde..a62c4ff770 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1349,6 +1349,8 @@ SceneTree::SceneTree() { GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); + Math::randomize(); + // Create with mainloop. root = memnew(Window); |