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authorNathan Franke <me@nathan.sh>2022-07-24 02:25:03 -0500
committerNathan Franke <me@nathan.sh>2022-07-24 16:49:57 -0500
commit488017f3cb8bbd6ab6598f865b2e7e0ea9ec9f32 (patch)
tree547e04841fa9cab54528bc3d5544289ff8d190b7
parent96401b48ec0fe113a92bd933c23e21785d5977d8 (diff)
improve animation player warning for imported scenes
-rw-r--r--editor/animation_track_editor.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 703cfaee3d..234bfb944c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -6113,7 +6113,8 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
void AnimationTrackEditor::_show_imported_anim_warning() {
// It looks terrible on a single line but the TTR extractor doesn't support line breaks yet.
- EditorNode::get_singleton()->show_warning(TTR("This animation belongs to an imported scene, so changes to imported tracks will not be saved.\n\nTo enable the ability to add custom tracks, navigate to the scene's import settings and set\n\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks\", then re-import.\nAlternatively, use an import preset that imports animations to separate files."),
+ EditorNode::get_singleton()->show_warning(
+ TTR("This animation belongs to an imported scene, so changes to imported tracks will not be saved.\n\nTo modify this animation, navigate to the scene's Advanced Import settings and select the animation.\nSome options, including looping, are available here. To add custom tracks, enable \"Save To File\" and\n\"Keep Custom Tracks\"."),
TTR("Warning: Editing imported animation"));
}
@@ -6299,6 +6300,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
imported_anim_warning = memnew(Button);
imported_anim_warning->hide();
+ imported_anim_warning->set_text(TTR("Imported Scene"));
imported_anim_warning->set_tooltip(TTR("Warning: Editing imported animation"));
imported_anim_warning->connect("pressed", callable_mp(this, &AnimationTrackEditor::_show_imported_anim_warning));
bottom_hb->add_child(imported_anim_warning);