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authorManuel Dun <manueldun@gmail.com>2021-09-28 17:28:22 -0400
committerManuel Dun <manueldun@gmail.com>2021-09-29 15:49:59 -0400
commit485eac3d3fc63ad026f4ccb2aae2e479f58480af (patch)
treeed7b484e94861799d4d500825762cfc6840565af
parent2fc31fdfca29753977b36180e6aab9c28e84cddc (diff)
radial fog fix
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 8cb56fbc83..f0fb31a457 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -524,7 +524,7 @@ vec4 fog_process(vec3 vertex) {
}
}
- float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) > 0.001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index c3c4139450..750ec5f00a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -550,7 +550,7 @@ vec4 fog_process(vec3 vertex) {
}
}
- float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+ float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) > 0.001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;