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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-03-09 10:39:22 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-09 10:39:22 +0100 |
commit | 47addcf9d03da717e54158e455d1fc558b4bd66f (patch) | |
tree | 532a9934e4de8b49759ecccec3909360aea96a7f | |
parent | 8ded15b035e9db959b7669ec72b38d1a94a8df30 (diff) | |
parent | b095e21d91719cf8f454315aedb70616f914eec1 (diff) |
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
-rw-r--r-- | servers/visual/shader_language.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1f66b0ba9d..209c24c45c 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", "TYPE_SAMPLERCUBE", + "INTERPOLATION_FLAT", + "INTERPOLATION_NO_PERSPECTIVE", + "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", "PRECISION_HIGH", |