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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-09 10:39:22 +0100
committerGitHub <noreply@github.com>2018-03-09 10:39:22 +0100
commit47addcf9d03da717e54158e455d1fc558b4bd66f (patch)
tree532a9934e4de8b49759ecccec3909360aea96a7f
parent8ded15b035e9db959b7669ec72b38d1a94a8df30 (diff)
parentb095e21d91719cf8f454315aedb70616f914eec1 (diff)
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Make the shader token names consistent.
-rw-r--r--servers/visual/shader_language.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 1f66b0ba9d..209c24c45c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
"TYPE_SAMPLERCUBE",
+ "INTERPOLATION_FLAT",
+ "INTERPOLATION_NO_PERSPECTIVE",
+ "INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",