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authorAndreas Haas <liu.gam3@gmail.com>2016-07-30 12:38:42 +0200
committerAndreas Haas <liu.gam3@gmail.com>2016-07-30 12:39:16 +0200
commit4755fe5576b05c94081bdcad5bd37523d5040150 (patch)
tree3097ec3394301918ccbcd83632df113add155af6
parent38286670acc1292eea8effb332aa47136f1f0be8 (diff)
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect. See https://godotengine.org/qa/6232
-rw-r--r--scene/main/viewport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f182f2c96c..7970229c06 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2095,6 +2095,7 @@ void Viewport::_gui_input_event(InputEvent p_event) {
} break;
case InputEvent::ACTION:
case InputEvent::JOYSTICK_BUTTON:
+ case InputEvent::JOYSTICK_MOTION:
case InputEvent::KEY: {