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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-13 22:18:56 +0100
committerGitHub <noreply@github.com>2017-11-13 22:18:56 +0100
commit4755bc9e2b45d0ed79a54e847e175c4692fabb39 (patch)
treea05042c1fd6bafc50a0dc466858e9577c2002adf
parent05a780a10106f04ebc5bfed86b792ba4867cb44e (diff)
parent89f7032c2e944255955b5eabf0b2df4c2190748d (diff)
Merge pull request #12854 from poke1024/fix-poly2d-editor-handle
Fix minor drawing order glitch in polygon 2D editor
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index f2f913d2b3..736e176ab8 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -563,6 +563,14 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
const Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
}
+ }
+
+ for (int i = 0; i < n_points; i++) {
+
+ const Vertex vertex(j, i);
+
+ const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
+ const Vector2 point = xform.xform(p);
Ref<Texture> handle = vertex == active_point ? selected_handle : default_handle;
vpc->draw_texture(handle, point - handle->get_size() * 0.5);