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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-22 16:53:06 +0200
committerGitHub <noreply@github.com>2021-04-22 16:53:06 +0200
commit4753b309a89036f76dabed4d66227e006a460e1c (patch)
treeb7ec30e1e17e169b10cbddc977111dcb980202f7
parent3f270022d2c1c14062bdc22f1c63d2d8bc21dd58 (diff)
parent93b74061387075909d1b4d29b0e5b2924e06f7d7 (diff)
Merge pull request #48074 from akien-mga/fbx-fix-zlib-unbundling
fbx: Fix include for zlib that broke unbundling
-rw-r--r--modules/fbx/SCsub3
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/modules/fbx/SCsub b/modules/fbx/SCsub
index 84220a66fa..0311fddfee 100644
--- a/modules/fbx/SCsub
+++ b/modules/fbx/SCsub
@@ -8,6 +8,9 @@ env_fbx = env_modules.Clone()
# Make includes relative to the folder path specified here so our includes are clean
env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
+if env["builtin_zlib"]:
+ env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
+
# Godot's own source files
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 82d532e0b8..2a76c3f67c 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -74,8 +74,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/
-#include "thirdparty/zlib/zlib.h"
#include <stdlib.h> /* strtol */
+#include <zlib.h>
#include "ByteSwapper.h"
#include "FBXParseTools.h"