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author | santouits <santouits@users.noreply.github.com> | 2019-07-27 22:08:03 +0300 |
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committer | santouits <santouits@users.noreply.github.com> | 2019-07-27 22:08:10 +0300 |
commit | 472cda90478127bae69f59ef741c27fca612ac99 (patch) | |
tree | 4b07bc311acd7a5db8cc66222e33875a98d9e3d5 | |
parent | 1107799de5d487f285d8a743357fd6928351a06d (diff) |
Remove physics thread getting the gl context
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 71c00c0abf..c698290fd9 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() { server_thread = Thread::get_caller_id(); - OS::get_singleton()->make_rendering_thread(); - physics_2d_server->init(); exit = false; |