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authorsantouits <santouits@users.noreply.github.com>2019-07-27 22:08:03 +0300
committersantouits <santouits@users.noreply.github.com>2019-07-27 22:08:10 +0300
commit472cda90478127bae69f59ef741c27fca612ac99 (patch)
tree4b07bc311acd7a5db8cc66222e33875a98d9e3d5
parent1107799de5d487f285d8a743357fd6928351a06d (diff)
Remove physics thread getting the gl context
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 71c00c0abf..c698290fd9 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- OS::get_singleton()->make_rendering_thread();
-
physics_2d_server->init();
exit = false;