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author | Juan Linietsky <reduzio@gmail.com> | 2017-11-12 08:28:55 -0300 |
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committer | GitHub <noreply@github.com> | 2017-11-12 08:28:55 -0300 |
commit | 46bbe3a541449416d6282b344a4a32e3805b36ec (patch) | |
tree | 92fd7c2b68421a62557a01c777c867a973dd1ae8 | |
parent | 09e6ce693d0d69c81259fae280eea8fca81c4f47 (diff) | |
parent | 6adaf8f47a9acbb8d56fa60e47a1106e5646c299 (diff) |
Merge pull request #12828 from NathanWarden/pixel_stretch_fix
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last pixels.
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 731d6968ce..eefa15213c 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -382,7 +382,7 @@ void main() { if (clip_rect_uv) { vec2 half_texpixel = color_texpixel_size * 0.5; - uv = clamp(uv,src_rect.xy+half_texpixel,src_rect.xy+abs(src_rect.zw)-color_texpixel_size); + uv = clamp(uv,src_rect.xy,src_rect.xy+abs(src_rect.zw)); } #endif |