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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2019-05-01 21:45:56 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-01 21:45:56 +0200 |
commit | 46b6fb83efc8e021cf60502d1e42fdd912b020eb (patch) | |
tree | 91156d31f36ab7d7e92760d9dd090264a3319f90 | |
parent | 9f49e50d6d6ba8ad54e1106ab3954177ecc794c2 (diff) | |
parent | 04b49264f2d752c32a4bb771367e78ca2f44b447 (diff) |
Merge pull request #28542 from Anchakor/master
Small documentation improvements
-rw-r--r-- | doc/classes/Camera.xml | 2 | ||||
-rw-r--r-- | doc/classes/Path2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 2 |
3 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 014df2b72a..05858e8bc6 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -196,7 +196,7 @@ Perspective Projection (object's size on the screen becomes smaller when far away). </constant> <constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection"> - Orthogonal Projection (objects remain the same size on the screen no matter how far away they are). + Orthogonal Projection (objects remain the same size on the screen no matter how far away they are; also known as orthographic projection). </constant> <constant name="PROJECTION_FRUSTUM" value="2" enum="Projection"> </constant> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index c77e00a28e..ce15b3eab2 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Can have [PathFollow2D] child-nodes moving along the [Curve2D]. See [PathFollow2D] for more information on this usage. + Note that the path is considered as relative to the moved nodes (children of [PathFollow2D]) - usually the curve should start with a zero vector (0, 0). </description> <tutorials> </tutorials> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index e6fb32a032..75221ccc82 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -216,7 +216,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Returns the vector rotated by [code]phi[/code] radians. + Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. </description> </method> <method name="round"> |