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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-31 13:08:39 +0200
committerGitHub <noreply@github.com>2022-08-31 13:08:39 +0200
commit46a568e0a7d437bcb1c6517d6531f9216d3f832a (patch)
treeec73768e027ba15de8cb320d9d8305d84e7e8c13
parent7b63e5db1e3014b29202293b27ca2d690c13936d (diff)
parentc139d9ef7deb2df51bf7e2dbdd4a312b3f67c97f (diff)
Merge pull request #65131 from TokageItLab/transform-with
-rw-r--r--core/math/transform_3d.cpp13
-rw-r--r--core/math/transform_3d.h1
-rw-r--r--core/variant/variant_call.cpp1
-rw-r--r--doc/classes/Transform3D.xml8
4 files changed, 1 insertions, 22 deletions
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index a634faca9a..2de9e81b38 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -94,9 +94,7 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- /* not sure if very "efficient" but good enough? */
-
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
Transform3D interp;
Vector3 src_scale = basis.get_scale();
@@ -113,15 +111,6 @@ Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transfo
return interp;
}
-Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- Transform3D interp;
-
- interp.basis = basis.lerp(p_transform.basis, p_c);
- interp.origin = origin.lerp(p_transform.origin, p_c);
-
- return interp;
-}
-
void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index b572e90859..c62e4a7b0e 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -103,7 +103,6 @@ struct _NO_DISCARD_ Transform3D {
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
- Transform3D spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 8af2a09111..a4bce979fe 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1969,7 +1969,6 @@ static void _register_variant_builtin_methods() {
bind_method(Transform3D, translated, sarray("offset"), varray());
bind_method(Transform3D, translated_local, sarray("offset"), varray());
bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
- bind_method(Transform3D, spherical_interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 14aa72b80c..18b4f9e6f9 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -141,14 +141,6 @@
This can be seen as transforming with respect to the local frame.
</description>
</method>
- <method name="spherical_interpolate_with" qualifiers="const">
- <return type="Transform3D" />
- <param index="0" name="xform" type="Transform3D" />
- <param index="1" name="weight" type="float" />
- <description>
- Returns a transform spherically interpolated between this transform and another by a given [param weight] (on the range of 0.0 to 1.0).
- </description>
- </method>
<method name="translated" qualifiers="const">
<return type="Transform3D" />
<param index="0" name="offset" type="Vector3" />