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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-10-03 11:54:49 +0200
committerGitHub <noreply@github.com>2016-10-03 11:54:49 +0200
commit463a42c71e0677560324acb8dca7672b2978badc (patch)
tree6ed47b3e37930d89beeef9c3e693b7efce5bb123
parent14fa87ce92af76c793624ca759cd3627ee1e9d54 (diff)
parentca3b8deb7860eb54c2b5ef44eb686799a688febc (diff)
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Don't crach when OpenGL version is unsupported
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index aeb3d9e039..80ccf9be67 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -36,6 +36,7 @@
#include "servers/visual/particle_system_sw.h"
#include "gl_context/context_gl.h"
#include <string.h>
+#include <stdlib.h>
#ifdef GLEW_ENABLED
#define _GL_HALF_FLOAT_OES 0x140B
@@ -10816,11 +10817,11 @@ void RasterizerGLES2::init() {
// Check for GL 2.1 compatibility, if not bail out
if (!glewIsSupported("GL_VERSION_2_1")) {
ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
+ "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot is now going to terminate.");
OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
"Godot Engine will self-destruct as soon as you acknowledge this error message.",
"Fatal error: Insufficient OpenGL / GLES drivers");
- // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
+ exit(1);
}
#endif