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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-27 17:16:28 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-27 17:16:28 +0100 |
commit | 46053a1be9cc1bc4957280cc76602aead421884c (patch) | |
tree | 68f0440aa1d530bf08ac04f9a198c13544422494 | |
parent | b6d3f440950e6efbe723cc14827d17744cf52c8f (diff) | |
parent | c35968e27672669a9cbf7ccf983ab2c309d08126 (diff) |
Merge pull request #57307 from Calinou/doc-reflectionprobe-max-distance
-rw-r--r-- | doc/classes/ReflectionProbe.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 5d207c0db7..63f436fa03 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -43,6 +43,7 @@ </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode]. + [b]Note:[/b] The maximum reflection distance is always at least equal to the [member extents]. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member extents] are already large. </member> <member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0"> The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode]. |