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authorGilles Roudiere <gilles.roudiere@gmail.com>2017-10-11 11:02:43 +0200
committerGitHub <noreply@github.com>2017-10-11 11:02:43 +0200
commit45c878e3803c06361dfcad9d7a329ba12fc01570 (patch)
tree55c56deb417cd4607c4b6df4e3f499c82ac076a7
parentda47f58b24daf7920b55dff19cbc484202f1ec37 (diff)
parent2c966493c5f5375f01767ef9a864355a02e4703c (diff)
Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Fix front face definition
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 4c9d0f181e..ba8d490762 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2142,7 +2142,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
first = false;
}
- glFrontFace(GL_CW);
glBindVertexArray(0);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING, false);
@@ -5026,6 +5025,8 @@ void RasterizerSceneGLES3::initialize() {
}
state.debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
+
+ glFrontFace(GL_CW);
}
void RasterizerSceneGLES3::iteration() {