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authorRémi Verschelde <remi@verschelde.fr>2021-02-12 11:11:23 +0100
committerGitHub <noreply@github.com>2021-02-12 11:11:23 +0100
commit44e291a250c913e2308da5fcbdc1f48becdc8a1e (patch)
treed70d0da688968d081ff22c684f68644d02b6649e
parente9a25b8552150393db9632fff23c0f60403b987a (diff)
parent7368bc534a755d4c52ed35eb8204f0b27da6ca7d (diff)
Merge pull request #45909 from ShatReal/master
Fixed typo in PackedScene documentation
-rw-r--r--doc/classes/PackedScene.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index d15bcfd114..1d9be7f165 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
- Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]).
+ Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [code]owner[/code] property on [Node]).
[b]Note:[/b] The node doesn't need to own itself.
[b]Example of loading a saved scene:[/b]
[codeblocks]