diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 16:01:17 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 16:01:17 +0100 |
commit | 44c0bfc94d81e758b39a8ee43df5915d64200ed6 (patch) | |
tree | 11a8d8fce9dff7c84be22a691a108712ad279a0a | |
parent | 2151f23d85995fd5103aa4753a984e1d88ca4486 (diff) | |
parent | 9ef2fb3cd40c752a463543175150f7f490dd984c (diff) |
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 11 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 11 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 27 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 61 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 2 |
6 files changed, 81 insertions, 33 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 304caeef43..c164fe4363 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -15,6 +15,17 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="_post_process_key_value" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="animation" type="Animation" /> + <param index="1" name="track" type="int" /> + <param index="2" name="value" type="Variant" /> + <param index="3" name="object" type="Object" /> + <param index="4" name="object_idx" type="int" /> + <description> + A virtual function for processing after key getting during playback. + </description> + </method> <method name="add_animation_library"> <return type="int" enum="Error" /> <param index="0" name="name" type="StringName" /> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 49bc4ee6af..3a3e8bb1fa 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -12,6 +12,17 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="_post_process_key_value" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="animation" type="Animation" /> + <param index="1" name="track" type="int" /> + <param index="2" name="value" type="Variant" /> + <param index="3" name="object" type="Object" /> + <param index="4" name="object_idx" type="int" /> + <description> + A virtual function for processing after key getting during playback. + </description> + </method> <method name="advance"> <return type="void" /> <param index="0" name="delta" type="float" /> diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index e66eb8c1de..77d82990d1 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -451,6 +451,15 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec } } +Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { + Variant res; + if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) { + return res; + } + + return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx); +} + Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { switch (p_anim->track_get_type(p_track)) { #ifndef _3D_DISABLED @@ -514,7 +523,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } - loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); + loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -542,7 +551,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } - rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); + rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -570,7 +579,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } - scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); + scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -598,7 +607,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } - blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); + blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -651,7 +660,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (p_time < first_key_time) { double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); - first_value = _post_process_key_value(a, i, first_value, nc->node); + first_value = post_process_key_value(a, i, first_value, nc->node); Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); @@ -672,7 +681,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (value == Variant()) { continue; } - value = _post_process_key_value(a, i, value, nc->node); + value = post_process_key_value(a, i, value, nc->node); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); @@ -703,7 +712,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double for (int &F : indices) { Variant value = a->track_get_key_value(i, F); - value = _post_process_key_value(a, i, value, nc->node); + value = post_process_key_value(a, i, value, nc->node); switch (pa->special) { case SP_NONE: { bool valid; @@ -796,7 +805,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double TrackNodeCache::BezierAnim *ba = &E->value; real_t bezier = a->bezier_track_interpolate(i, p_time); - bezier = _post_process_key_value(a, i, bezier, nc->node); + bezier = post_process_key_value(a, i, bezier, nc->node); if (ba->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); cache_update_bezier[cache_update_bezier_size++] = ba; @@ -2194,6 +2203,8 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); + GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation"); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 7e7d12f982..2901c43dcf 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -317,6 +317,8 @@ protected: static void _bind_methods(); + GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); + Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); public: diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 91b6f5fdd4..a2a1a0aaef 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1105,9 +1105,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); + loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, (double)a->get_length(), &loc[1]); - loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); + loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = 0; } @@ -1117,9 +1117,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); + loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, 0, &loc[1]); - loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); + loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = (double)a->get_length(); } @@ -1129,10 +1129,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); + loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, time, &loc[1]); - loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); + loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); @@ -1143,7 +1143,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx); + loc = post_process_key_value(a, i, loc, t->object, t->bone_idx); t->loc += (loc - t->init_loc) * blend; } @@ -1196,9 +1196,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); + rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); - rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx); + rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = 0; } @@ -1208,7 +1208,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); + rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, 0, &rot[1]); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = (double)a->get_length(); @@ -1219,10 +1219,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); + rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, time, &rot[1]); - rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx); + rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = !backward ? 0 : (double)a->get_length(); @@ -1233,7 +1233,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx); + rot = post_process_key_value(a, i, rot, t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized(); } @@ -1286,10 +1286,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); + scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]); t->scale += (scale[1] - scale[0]) * blend; - scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); + scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx); prev_time = 0; } } else { @@ -1298,9 +1298,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); + scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, 0, &scale[1]); - scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); + scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx); t->scale += (scale[1] - scale[0]) * blend; prev_time = (double)a->get_length(); } @@ -1310,10 +1310,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); + scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, time, &scale[1]); - scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); + scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx); t->scale += (scale[1] - scale[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); @@ -1324,7 +1324,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx); + scale = post_process_key_value(a, i, scale, t->object, t->bone_idx); t->scale += (scale - t->init_scale) * blend; } @@ -1342,7 +1342,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } - value = _post_process_key_value(a, i, value, t->object, t->shape_index); + value = post_process_key_value(a, i, value, t->object, t->shape_index); t->value += (value - t->init_value) * blend; #endif // _3D_DISABLED @@ -1354,7 +1354,7 @@ void AnimationTree::_process_graph(double p_delta) { if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { Variant value = a->value_track_interpolate(i, time); - value = _post_process_key_value(a, i, value, t->object); + value = post_process_key_value(a, i, value, t->object); if (value == Variant()) { continue; @@ -1394,14 +1394,14 @@ void AnimationTree::_process_graph(double p_delta) { continue; } Variant value = a->track_get_key_value(i, idx); - value = _post_process_key_value(a, i, value, t->object); + value = post_process_key_value(a, i, value, t->object); t->object->set_indexed(t->subpath, value); } else { List<int> indices; a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); - value = _post_process_key_value(a, i, value, t->object); + value = post_process_key_value(a, i, value, t->object); t->object->set_indexed(t->subpath, value); } } @@ -1438,7 +1438,7 @@ void AnimationTree::_process_graph(double p_delta) { TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); real_t bezier = a->bezier_track_interpolate(i, time); - bezier = _post_process_key_value(a, i, bezier, t->object); + bezier = post_process_key_value(a, i, bezier, t->object); t->value += (bezier - t->init_value) * blend; } break; @@ -1701,6 +1701,15 @@ void AnimationTree::_process_graph(double p_delta) { } } +Variant AnimationTree::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { + Variant res; + if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) { + return res; + } + + return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx); +} + Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { switch (p_anim->track_get_type(p_track)) { #ifndef _3D_DISABLED @@ -2035,6 +2044,8 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance); + GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 52d3e1bd41..ab538feb58 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -328,6 +328,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); + Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); public: |