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authorRémi Verschelde <remi@verschelde.fr>2022-03-31 18:48:22 +0200
committerGitHub <noreply@github.com>2022-03-31 18:48:22 +0200
commit44b2962f4fa83449b6dc29768b175290a6f6b801 (patch)
tree352118b097b0ab0f31ae55d7e5fad9d670174698
parent1ed978574eb6623d3410b14198a5af8ad50683ed (diff)
parent004ced89aa195c4caa209e3b8bbac1aed0d661a7 (diff)
Merge pull request #59750 from KoBeWi/commit_farm_seems_still_functional_🤔
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 8f285cb7f9..d33803213a 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -75,7 +75,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
StaticBody3D *body = memnew(StaticBody3D);
- body->add_child(cshape);
+ body->add_child(cshape, true);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
@@ -110,7 +110,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
StaticBody3D *body = memnew(StaticBody3D);
- body->add_child(cshape);
+ body->add_child(cshape, true);
Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();