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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-13 13:10:33 +0100
committerGitHub <noreply@github.com>2018-02-13 13:10:33 +0100
commit448076edb6d7898954f2379c7f719becedc3c0a3 (patch)
tree3330b267fba6207a4e788f88c0c9bd3ab9444af9
parentd0a3bd82c175bcee4e7dbeb82c525ab075a872cc (diff)
parent0d7d293889edaf12cc3cc4205b5450dee2203cbd (diff)
Merge pull request #16402 from Calinou/fix-camera-gizmo
Draw the Camera gizmo more accurately
-rw-r--r--editor/spatial_editor_gizmos.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index aa7bfab2a5..8c90d86b9e 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1121,7 +1121,7 @@ void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
Transform gt = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
- camera->set("fov", a);
+ camera->set("fov", a * 2.0);
} else {
Vector3 ra, rb;
@@ -1178,7 +1178,8 @@ void CameraSpatialGizmo::redraw() {
case Camera::PROJECTION_PERSPECTIVE: {
- float fov = camera->get_fov();
+ // The real FOV is halved for accurate representation
+ float fov = camera->get_fov() / 2.0;
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
Vector3 nside = side;