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author | skyace65 <trekie96@hotmail.com> | 2021-03-27 13:12:07 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2021-03-27 16:19:15 -0400 |
commit | 4378ef0bb7bec42b20c77cc0709b25cb71fa120a (patch) | |
tree | 2503a335ff23a41a411f72b37f098649e61d5ce1 | |
parent | a82765a46477209dad1eeb466d593d592167060a (diff) |
Add a warning on using directory to access of imported files
-rw-r--r-- | doc/classes/Directory.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 6a126204c6..a9d7960501 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -6,6 +6,7 @@ <description> Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code]. + [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: [codeblocks] [gdscript] |