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authorskyace65 <trekie96@hotmail.com>2021-03-27 13:12:07 -0400
committerskyace65 <trekie96@hotmail.com>2021-03-27 16:19:15 -0400
commit4378ef0bb7bec42b20c77cc0709b25cb71fa120a (patch)
tree2503a335ff23a41a411f72b37f098649e61d5ce1
parenta82765a46477209dad1eeb466d593d592167060a (diff)
Add a warning on using directory to access of imported files
-rw-r--r--doc/classes/Directory.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 6a126204c6..a9d7960501 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -6,6 +6,7 @@
<description>
Directory type. It is used to manage directories and their content (not restricted to the project folder).
When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code].
+ [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources.
Here is an example on how to iterate through the files of a directory:
[codeblocks]
[gdscript]