diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2022-10-06 16:35:54 -0500 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2022-10-07 11:28:47 -0500 |
commit | 43722dbcbc1e164ab8b9008395c650edb1d977db (patch) | |
tree | 24105241d8b2f168c9a1525e13da63b5880f8f91 | |
parent | 1baefceababe8a0d63434a231c3799555a45d8e3 (diff) |
Use float literals for float calculations in Color
-rw-r--r-- | core/math/aabb.cpp | 2 | ||||
-rw-r--r-- | core/math/aabb.h | 1 | ||||
-rw-r--r-- | core/math/basis.cpp | 2 | ||||
-rw-r--r-- | core/math/bvh_tree.h | 1 | ||||
-rw-r--r-- | core/math/color.cpp | 80 | ||||
-rw-r--r-- | core/math/color.h | 16 | ||||
-rw-r--r-- | core/math/delaunay_3d.h | 1 | ||||
-rw-r--r-- | core/math/geometry_3d.cpp | 2 | ||||
-rw-r--r-- | core/math/projection.cpp | 7 | ||||
-rw-r--r-- | core/math/quaternion.cpp | 2 | ||||
-rw-r--r-- | core/math/quaternion.h | 3 | ||||
-rw-r--r-- | core/math/rect2.h | 10 | ||||
-rw-r--r-- | core/math/rect2i.h | 2 | ||||
-rw-r--r-- | core/math/transform_2d.cpp | 2 | ||||
-rw-r--r-- | core/math/transform_3d.cpp | 2 | ||||
-rw-r--r-- | core/math/vector4.cpp | 3 |
16 files changed, 66 insertions, 70 deletions
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 483b0d10ec..026f179445 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -30,7 +30,7 @@ #include "aabb.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" #include "core/variant/variant.h" real_t AABB::get_volume() const { diff --git a/core/math/aabb.h b/core/math/aabb.h index dfeb5b3291..b9f777c6cf 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -31,7 +31,6 @@ #ifndef AABB_H #define AABB_H -#include "core/math/math_defs.h" #include "core/math/plane.h" #include "core/math/vector3.h" diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 743a206ae7..845686f339 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -31,7 +31,7 @@ #include "basis.h" #include "core/math/math_funcs.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" #define cofac(row1, col1, row2, col2) \ (rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1]) diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h index 8291394b31..3836e92a83 100644 --- a/core/math/bvh_tree.h +++ b/core/math/bvh_tree.h @@ -43,7 +43,6 @@ #include "core/math/bvh_abb.h" #include "core/math/geometry_3d.h" #include "core/math/vector3.h" -#include "core/string/print_string.h" #include "core/templates/local_vector.h" #include "core/templates/pooled_list.h" #include <limits.h> diff --git a/core/math/color.cpp b/core/math/color.cpp index 4bdeafd2f2..f223853f6b 100644 --- a/core/math/color.cpp +++ b/core/math/color.cpp @@ -32,85 +32,85 @@ #include "color_names.inc" #include "core/math/math_funcs.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" #include "core/templates/rb_map.h" #include "thirdparty/misc/ok_color.h" uint32_t Color::to_argb32() const { - uint32_t c = (uint8_t)Math::round(a * 255); + uint32_t c = (uint8_t)Math::round(a * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(r * 255); + c |= (uint8_t)Math::round(r * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(g * 255); + c |= (uint8_t)Math::round(g * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(b * 255); + c |= (uint8_t)Math::round(b * 255.0f); return c; } uint32_t Color::to_abgr32() const { - uint32_t c = (uint8_t)Math::round(a * 255); + uint32_t c = (uint8_t)Math::round(a * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(b * 255); + c |= (uint8_t)Math::round(b * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(g * 255); + c |= (uint8_t)Math::round(g * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(r * 255); + c |= (uint8_t)Math::round(r * 255.0f); return c; } uint32_t Color::to_rgba32() const { - uint32_t c = (uint8_t)Math::round(r * 255); + uint32_t c = (uint8_t)Math::round(r * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(g * 255); + c |= (uint8_t)Math::round(g * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(b * 255); + c |= (uint8_t)Math::round(b * 255.0f); c <<= 8; - c |= (uint8_t)Math::round(a * 255); + c |= (uint8_t)Math::round(a * 255.0f); return c; } uint64_t Color::to_abgr64() const { - uint64_t c = (uint16_t)Math::round(a * 65535); + uint64_t c = (uint16_t)Math::round(a * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(b * 65535); + c |= (uint16_t)Math::round(b * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(g * 65535); + c |= (uint16_t)Math::round(g * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(r * 65535); + c |= (uint16_t)Math::round(r * 65535.0f); return c; } uint64_t Color::to_argb64() const { - uint64_t c = (uint16_t)Math::round(a * 65535); + uint64_t c = (uint16_t)Math::round(a * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(r * 65535); + c |= (uint16_t)Math::round(r * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(g * 65535); + c |= (uint16_t)Math::round(g * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(b * 65535); + c |= (uint16_t)Math::round(b * 65535.0f); return c; } uint64_t Color::to_rgba64() const { - uint64_t c = (uint16_t)Math::round(r * 65535); + uint64_t c = (uint16_t)Math::round(r * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(g * 65535); + c |= (uint16_t)Math::round(g * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(b * 65535); + c |= (uint16_t)Math::round(b * 65535.0f); c <<= 16; - c |= (uint16_t)Math::round(a * 65535); + c |= (uint16_t)Math::round(a * 65535.0f); return c; } String _to_hex(float p_val) { - int v = Math::round(p_val * 255); + int v = Math::round(p_val * 255.0f); v = CLAMP(v, 0, 255); String ret; @@ -150,8 +150,8 @@ float Color::get_h() const { float delta = max - min; - if (delta == 0) { - return 0; + if (delta == 0.0f) { + return 0.0f; } float h; @@ -164,7 +164,7 @@ float Color::get_h() const { } h /= 6.0f; - if (h < 0) { + if (h < 0.0f) { h += 1.0f; } @@ -179,7 +179,7 @@ float Color::get_s() const { float delta = max - min; - return (max != 0) ? (delta / max) : 0; + return (max != 0.0f) ? (delta / max) : 0.0f; } float Color::get_v() const { @@ -193,7 +193,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) { float f, p, q, t; a = p_alpha; - if (p_s == 0) { + if (p_s == 0.0f) { // Achromatic (grey) r = g = b = p_v; return; @@ -204,9 +204,9 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) { i = Math::floor(p_h); f = p_h - i; - p = p_v * (1 - p_s); - q = p_v * (1 - p_s * f); - t = p_v * (1 - p_s * (1 - f)); + p = p_v * (1.0f - p_s); + q = p_v * (1.0f - p_s * f); + t = p_v * (1.0f - p_s * (1.0f - f)); switch (i) { case 0: // Red is the dominant color @@ -347,7 +347,7 @@ Color Color::html(const String &p_rgba) { ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + "."); } - float r, g, b, a = 1.0; + float r, g, b, a = 1.0f; if (is_shorthand) { r = _parse_col4(color, 0) / 15.0f; g = _parse_col4(color, 1) / 15.0f; @@ -363,10 +363,10 @@ Color Color::html(const String &p_rgba) { a = _parse_col8(color, 6) / 255.0f; } } - ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + "."); - ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + "."); - ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + "."); - ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + "."); return Color(r, g, b, a); } @@ -474,7 +474,7 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) { float g = (p_rgbe >> 9) & 0x1ff; float b = (p_rgbe >> 18) & 0x1ff; float e = (p_rgbe >> 27); - float m = Math::pow(2, e - 15.0f - 9.0f); + float m = Math::pow(2.0f, e - 15.0f - 9.0f); float rd = r * m; float gd = g * m; diff --git a/core/math/color.h b/core/math/color.h index bb8aa9a529..a23a4953ce 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -56,11 +56,11 @@ struct _NO_DISCARD_ Color { float get_h() const; float get_s() const; float get_v() const; - void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0); + void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f); float get_ok_hsl_h() const; float get_ok_hsl_s() const; float get_ok_hsl_l() const; - void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0); + void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f); _FORCE_INLINE_ float &operator[](int p_idx) { return components[p_idx]; @@ -176,9 +176,9 @@ struct _NO_DISCARD_ Color { _FORCE_INLINE_ Color srgb_to_linear() const { return Color( - r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f), - g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f), - b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f), + r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), + g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), + b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), a); } _FORCE_INLINE_ Color linear_to_srgb() const { @@ -199,11 +199,11 @@ struct _NO_DISCARD_ Color { static String get_named_color_name(int p_idx); static Color get_named_color(int p_idx); static Color from_string(const String &p_string, const Color &p_default); - static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0); - static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0); + static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f); + static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f); static Color from_rgbe9995(uint32_t p_rgbe); - _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys + _FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys. operator String() const; // For the binder. diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h index 13d93d7f67..3f8fe09445 100644 --- a/core/math/delaunay_3d.h +++ b/core/math/delaunay_3d.h @@ -35,7 +35,6 @@ #include "core/math/aabb.h" #include "core/math/projection.h" #include "core/math/vector3.h" -#include "core/string/print_string.h" #include "core/templates/local_vector.h" #include "core/templates/oa_hash_map.h" #include "core/templates/vector.h" diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index 9238293b48..c5871358ed 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -30,8 +30,6 @@ #include "geometry_3d.h" -#include "core/string/print_string.h" - #include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/polypartition.h" diff --git a/core/math/projection.cpp b/core/math/projection.cpp index 30c4f12795..70cc9b5f7c 100644 --- a/core/math/projection.cpp +++ b/core/math/projection.cpp @@ -35,7 +35,7 @@ #include "core/math/plane.h" #include "core/math/rect2.h" #include "core/math/transform_3d.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" float Projection::determinant() const { return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] - @@ -496,7 +496,10 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point for (int i = 0; i < 8; i++) { Vector3 point; - bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point); + Plane a = planes[intersections[i][0]]; + Plane b = planes[intersections[i][1]]; + Plane c = planes[intersections[i][2]]; + bool res = a.intersect_3(b, c, &point); ERR_FAIL_COND_V(!res, false); p_8points[i] = p_transform.xform(point); } diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp index c836a82e37..4a8d29e402 100644 --- a/core/math/quaternion.cpp +++ b/core/math/quaternion.cpp @@ -31,7 +31,7 @@ #include "quaternion.h" #include "core/math/basis.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" real_t Quaternion::angle_to(const Quaternion &p_to) const { real_t d = dot(p_to); diff --git a/core/math/quaternion.h b/core/math/quaternion.h index 077fe5f189..178cfaca70 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -143,8 +143,7 @@ struct _NO_DISCARD_ Quaternion { w = p_q.w; } - Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc - { + Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc. Vector3 c = v0.cross(v1); real_t d = v0.dot(v1); diff --git a/core/math/rect2.h b/core/math/rect2.h index 5ed2f8236c..50dd2dc1df 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -178,7 +178,7 @@ struct _NO_DISCARD_ Rect2 { new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - new_rect.size = new_rect.size - new_rect.position; //make relative again + new_rect.size = new_rect.size - new_rect.position; // Make relative again. return new_rect; } @@ -253,7 +253,7 @@ struct _NO_DISCARD_ Rect2 { return r; } - inline void expand_to(const Vector2 &p_vector) { //in place function for speed + inline void expand_to(const Vector2 &p_vector) { // In place function for speed. #ifdef MATH_CHECKS if (unlikely(size.x < 0 || size.y < 0)) { ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); @@ -311,7 +311,7 @@ struct _NO_DISCARD_ Rect2 { continue; } - //check inside + // Check inside. Vector2 tg = r.orthogonal(); float s = tg.dot(center) - tg.dot(a); if (s < 0.0f) { @@ -320,7 +320,7 @@ struct _NO_DISCARD_ Rect2 { side_minus++; } - //check ray box + // Check ray box. r /= l; Vector2 ir(1.0f / r.x, 1.0f / r.y); @@ -341,7 +341,7 @@ struct _NO_DISCARD_ Rect2 { } if (side_plus * side_minus == 0) { - return true; //all inside + return true; // All inside. } else { return false; } diff --git a/core/math/rect2i.h b/core/math/rect2i.h index 2b58dcdd98..c92f2cae02 100644 --- a/core/math/rect2i.h +++ b/core/math/rect2i.h @@ -121,7 +121,7 @@ struct _NO_DISCARD_ Rect2i { new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - new_rect.size = new_rect.size - new_rect.position; //make relative again + new_rect.size = new_rect.size - new_rect.position; // Make relative again. return new_rect; } diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 226076029b..2bfefe979f 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -282,7 +282,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t dot = v1.dot(v2); - dot = CLAMP(dot, -1.0f, 1.0f); + dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0); Vector2 v; diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp index 2de9e81b38..6741ef4034 100644 --- a/core/math/transform_3d.cpp +++ b/core/math/transform_3d.cpp @@ -31,7 +31,7 @@ #include "transform_3d.h" #include "core/math/math_funcs.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" void Transform3D::affine_invert() { basis.invert(); diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp index 55e51834df..9fd980aaff 100644 --- a/core/math/vector4.cpp +++ b/core/math/vector4.cpp @@ -30,8 +30,7 @@ #include "vector4.h" -#include "core/math/basis.h" -#include "core/string/print_string.h" +#include "core/string/ustring.h" Vector4::Axis Vector4::min_axis_index() const { uint32_t min_index = 0; |