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authorJuan Linietsky <reduzio@gmail.com>2017-08-05 17:55:43 -0300
committerGitHub <noreply@github.com>2017-08-05 17:55:43 -0300
commit435bedd9ef58817926bb0e7df9586e1d137b761b (patch)
tree59d2481db7928cb4b963686c039f1239d35c5686
parent52649f10380d64e4d979fffe5f000b3d3609d549 (diff)
parente82270e8d05dec7d7c679455f30c3ea5d634120c (diff)
Merge pull request #10116 from neikeq/prop_method_ambiguities
Renames properties and methods to avoid ambiguities
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/gui/base_button.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 0acc85681d..82efe1d7fb 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -243,7 +243,7 @@ void Node2D::global_translate(const Vector2 &p_amount) {
set_global_position(get_global_position() + p_amount);
}
-void Node2D::scale(const Size2 &p_amount) {
+void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
@@ -429,7 +429,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
- ClassDB::bind_method(D_METHOD("scale", "ratio"), &Node2D::scale);
+ ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
ClassDB::bind_method(D_METHOD("set_global_position", "pos"), &Node2D::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 5b3a28d5c3..df9a05ff79 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -78,7 +78,7 @@ public:
void move_y(float p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
- void scale(const Size2 &p_amount);
+ void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
float get_rotation() const;
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9a5f55698e..4d55d8df75 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -508,7 +508,7 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "pressed")));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "is_pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");