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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-22 15:26:17 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-22 15:26:17 +0100 |
commit | 42685f514f4f730cd88f654fd8d162f10d6e1d53 (patch) | |
tree | ac9c43044cca789da44638c66d78a479eb5e9cf7 | |
parent | 25ebee328c58fe968d7314150580208253e4143b (diff) |
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
-rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 976afd8e8e..9fcb5fff35 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6821,7 +6821,7 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2); ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3); ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4); - ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1); + ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1); #endif ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor")); ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor")); |