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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-22 15:26:17 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-22 15:26:17 +0100
commit42685f514f4f730cd88f654fd8d162f10d6e1d53 (patch)
treeac9c43044cca789da44638c66d78a479eb5e9cf7
parent25ebee328c58fe968d7314150580208253e4143b (diff)
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key generally used in other applications to open the help menu.
-rw-r--r--editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 976afd8e8e..9fcb5fff35 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6821,7 +6821,7 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
- ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
+ ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
#endif
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));