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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-22 11:38:09 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-22 11:38:09 +0200 |
commit | 417d15a23ae6d4a4227eea40a72472d9c932f26f (patch) | |
tree | ca5cad3c2504c7be1a4c07677393eb3f926d8586 | |
parent | bd85e4ec16f2a3d2822bb87b8cc67600f74e9d98 (diff) | |
parent | ed2bbdbbefa190a707f4e09d9bd9c04b564f32ae (diff) |
Merge pull request #39749 from aaronfranke/nan-editor-camera
Avoid errors when the editor camera is inside the focused object
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index d2f94a6d28..961ae10f46 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3208,7 +3208,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() { Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized(); Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized(); Plane p(camera_xform.origin, camz); - float gizmo_d = Math::abs(p.distance_to(xform.origin)); + float gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON); float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y; float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y; float dd = Math::abs(d0 - d1); |