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author | skyace65 <trekie96@hotmail.com> | 2020-08-27 12:55:00 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2020-08-27 16:48:07 -0400 |
commit | 416cac96fa868040a3831221596ff074336fb025 (patch) | |
tree | c0fe3d74697abe35dcbfd42670253437b6fd446a | |
parent | 7a62b94bcae4da685144ce11aa6f1c8ad19b7c71 (diff) |
Improve touch screen button description
-rw-r--r-- | doc/classes/TouchScreenButton.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index c7f886b3f2..355804f2a3 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TouchScreenButton" inherits="Node2D" version="4.0"> <brief_description> - Button for touch screen devices. + Button for touch screen devices for gameplay use. </brief_description> <description> - Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. + TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. + This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. + You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices. </description> <tutorials> </tutorials> |